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    Technical Artist - 25581 (redwood city)

    December 23rd, 2009

    The animation Tech Artist for the Sims needs to support the animation pipeline with tools to produce quality animations in a timely manner. This includes development and maintenance of the character rigs, tools for transferring poses and animation between animation scenes, and assisting animators in day-to-day operations.

    The needed skills for this position include:

    • Solid character rigging skills.

    • Great ability to work closely with animators.

    • Expertise in Python and MEL

    • Familiarity with creating UIs in Maya

    • Maya scene analysis and debugging

    Helpful skills for this position include:

    • Experience with Human IK and Motionbuilder

    • General (non-Maya) Python scripting

    • C# and C++ experience

    • Simple website building, mainly for internal reporting or data mining needs.

    Apply-To-Job URL https://jobs.ea.com/myEA/profile.aspx?action=apply&postid=a0z50000000IO0X


    Technical Artist - 25581 (redwood city)

    December 23rd, 2009

    The animation Tech Artist for the Sims needs to support the animation pipeline with tools to produce quality animations in a timely manner. This includes development and maintenance of the character rigs, tools for transferring poses and animation between animation scenes, and assisting animators in day-to-day operations.

    The needed skills for this position include:

    • Solid character rigging skills.

    • Great ability to work closely with animators.

    • Expertise in Python and MEL

    • Familiarity with creating UIs in Maya

    • Maya scene analysis and debugging

    Helpful skills for this position include:

    • Experience with Human IK and Motionbuilder

    • General (non-Maya) Python scripting

    • C# and C++ experience

    • Simple website building, mainly for internal reporting or data mining needs.

    Apply-To-Job URL https://jobs.ea.com/myEA/profile.aspx?action=apply&postid=a0z50000000IO0X


    Environment/Level Artist - Namco Bandai Games America (santa clara)

    November 18th, 2009

    Namco Bandai Games America is hiring! We are looking for an Environment Artist to join our team to work on an exciting action brawler.
    <br>

    <br>
    POSITION SUMMARY
    <br>
    Responsible for producing excellent artwork (from both a fine art and technical perspective) with content, innovation, style and creativity for video games. Sets the highest of standards for level creations and creates high quality, fully textured 3D environments.
    <br>

    <br>
    ESSENTIAL DUTIES AND RESPONSIBILITIES
    <br>
    • Work directly with Art director(s) to help visualize and develop game environments.
    <br>
    • Generate high quality artwork within budget and deadline.
    <br>
    • Work effectively both independently and as part of a team.
    <br>
    • Proactively recommend improvements in art standards and productivity.
    <br>
    • Keep informed on current industry trends and technical advancements.
    <br>
    • Participate in new product development and set artistic look across level art.
    <br>
    • Provide technical leadership to less experienced artists.
    <br>

    <br>

    <br>
    QUALIFICATIONS/REQUIREMENTS
    <br>
    • 7+ year’s equivalent experience in game industry.
    <br>
    • High level of recognized artistic achievement in the company and/or industry.
    <br>
    • Has successful track record working on products and platforms similar to NBGA.
    <br>
    • PS3 or Xbox360 development experience or equivalent experience with cutting edge real time graphics.
    <br>
    • Deep expertise in 3D graphic software packages such as: 3D Studio Max, Maya, XSI.
    <br>
    • Expertise in high poly modeling/normal mapping using tools such as Zbrush.
    <br>
    • Familiarity with 2d art packages like Photoshop.
    <br>
    • Experience creating high quality 3D models and textures for use in video games.
    <br>

    <br>
    EDUCATION/EXPERIENCE
    <br>
    Bachelor’s Degree in Fine Arts, Associate Degree, Art School or equivalent with significant relevant course work.
    <br>


    Environment/Level Artist - Namco Bandai Games America (santa clara)

    November 18th, 2009

    Namco Bandai Games America is hiring! We are looking for an Environment Artist to join our team to work on an exciting action brawler.
    <br>

    <br>
    POSITION SUMMARY
    <br>
    Responsible for producing excellent artwork (from both a fine art and technical perspective) with content, innovation, style and creativity for video games. Sets the highest of standards for level creations and creates high quality, fully textured 3D environments.
    <br>

    <br>
    ESSENTIAL DUTIES AND RESPONSIBILITIES
    <br>
    • Work directly with Art director(s) to help visualize and develop game environments.
    <br>
    • Generate high quality artwork within budget and deadline.
    <br>
    • Work effectively both independently and as part of a team.
    <br>
    • Proactively recommend improvements in art standards and productivity.
    <br>
    • Keep informed on current industry trends and technical advancements.
    <br>
    • Participate in new product development and set artistic look across level art.
    <br>
    • Provide technical leadership to less experienced artists.
    <br>

    <br>

    <br>
    QUALIFICATIONS/REQUIREMENTS
    <br>
    • 7+ year’s equivalent experience in game industry.
    <br>
    • High level of recognized artistic achievement in the company and/or industry.
    <br>
    • Has successful track record working on products and platforms similar to NBGA.
    <br>
    • PS3 or Xbox360 development experience or equivalent experience with cutting edge real time graphics.
    <br>
    • Deep expertise in 3D graphic software packages such as: 3D Studio Max, Maya, XSI.
    <br>
    • Expertise in high poly modeling/normal mapping using tools such as Zbrush.
    <br>
    • Familiarity with 2d art packages like Photoshop.
    <br>
    • Experience creating high quality 3D models and textures for use in video games.
    <br>

    <br>
    EDUCATION/EXPERIENCE
    <br>
    Bachelor’s Degree in Fine Arts, Associate Degree, Art School or equivalent with significant relevant course work.
    <br>


    Successful Social gaming start-up needs Flash Devs and Artist

    November 16th, 2009

    Flash Developers and Artists needed!
    <br>

    <br>
    We are a profitable young start-up building the next generation of social games and applications for companies like Facebook and MySpace. We have multiple top titles including a recently launched game that has already attracted more than 25 million users. We are not Zynga.
    <br>

    <br>
    We are looking for a flash developer to join the team who will work on developing games from top to bottom. The team is built of experienced entrepreneurs and technologists and we are looking for smart and motivated developers who thrive in a fast paced environment.
    <br>

    <br>
    Additionally, we are looking for a Flash Artist. You will work with other designers and programmers to conceptualize, create, animate and implement art and animation in Flash for a variety of game types.
    <br>

    <br>
    See job descriptions below. We will consider FT or contract. Our offices are located on the mid peninsula and are just 2 blocks from a CalTrain station.
    <br>

    <br>
    We are happy to send full details to interested candidates. Just email us!
    <br>

    <br>
    Flash Game Developer
    <br>
    Requirements:
    <br>
    * 4+ years programming experience
    <br>
    * Top-tier education or proven track record with strong foundations in algorithms and data structures
    <br>
    * Flash / social / web / game development experience
    <br>
    * Love of creative collaboration
    <br>
    * Strong time management skills and ability to meet deadlines in a fast-paced environment
    <br>

    <br>
    Preferred:
    <br>
    * User interface design / art / game design skills
    <br>

    <br>
    Flash Artist / Game Interface Designer
    <br>
    Requirements:
    <br>
    * 3+ years experience creating great art and animation in Flash, preferably in games
    <br>
    * Strong illustration skills and an ability to create game-ready 2D art assets in a variety of visual styles
    <br>
    * Proficiency in Photoshop and Illustrator
    <br>
    * Strong graphic design skills and a solid understanding of user interface
    <br>
    * Ability to establish and maintain visual style on a project
    <br>
    * Love of creative collaboration and ability to take direction well
    <br>
    * Strong time management skills and ability to meet deadlines in a fast-paced environment
    <br>
    * Ability to communicate effectively verbally and in writing
    <br>

    <br>
    Preferred
    <br>
    * Familiarity with ActionScript, 3D modeling and texturing skills (Maya or Max)
    <br>

    <br>


    Successful Social gaming start-up needs Flash Devs and Artist

    November 16th, 2009

    Flash Developers and Artists needed!
    <br>

    <br>
    We are a profitable young start-up building the next generation of social games and applications for companies like Facebook and MySpace. We have multiple top titles including a recently launched game that has already attracted more than 25 million users. We are not Zynga.
    <br>

    <br>
    We are looking for a flash developer to join the team who will work on developing games from top to bottom. The team is built of experienced entrepreneurs and technologists and we are looking for smart and motivated developers who thrive in a fast paced environment.
    <br>

    <br>
    Additionally, we are looking for a Flash Artist. You will work with other designers and programmers to conceptualize, create, animate and implement art and animation in Flash for a variety of game types.
    <br>

    <br>
    See job descriptions below. We will consider FT or contract. Our offices are located on the mid peninsula and are just 2 blocks from a CalTrain station.
    <br>

    <br>
    We are happy to send full details to interested candidates. Just email us!
    <br>

    <br>
    Flash Game Developer
    <br>
    Requirements:
    <br>
    * 4+ years programming experience
    <br>
    * Top-tier education or proven track record with strong foundations in algorithms and data structures
    <br>
    * Flash / social / web / game development experience
    <br>
    * Love of creative collaboration
    <br>
    * Strong time management skills and ability to meet deadlines in a fast-paced environment
    <br>

    <br>
    Preferred:
    <br>
    * User interface design / art / game design skills
    <br>

    <br>
    Flash Artist / Game Interface Designer
    <br>
    Requirements:
    <br>
    * 3+ years experience creating great art and animation in Flash, preferably in games
    <br>
    * Strong illustration skills and an ability to create game-ready 2D art assets in a variety of visual styles
    <br>
    * Proficiency in Photoshop and Illustrator
    <br>
    * Strong graphic design skills and a solid understanding of user interface
    <br>
    * Ability to establish and maintain visual style on a project
    <br>
    * Love of creative collaboration and ability to take direction well
    <br>
    * Strong time management skills and ability to meet deadlines in a fast-paced environment
    <br>
    * Ability to communicate effectively verbally and in writing
    <br>

    <br>
    Preferred
    <br>
    * Familiarity with ActionScript, 3D modeling and texturing skills (Maya or Max)
    <br>

    <br>


    Sr. Game Developers & Dir of Game Platforms -Architecture

    November 7th, 2009

    Hard Core Sr. Game Developers & Dir of Game Platforms -Architecture
    <br>

    <br>
    Positions:
    <br>
    1. Sr. Game Dev.
    <br>

    <br>
    Responsibilities:
    <br>
    Building and Innovating the latest/Greatest Games on the planet.
    <br>
    Must be able to “work it” from concept to code to delivery.
    <br>

    <br>
    2. Director of Game Platforms - Architecture
    <br>

    <br>
    Responsibilities:
    <br>
    Working with multiple groups/studios/platform.
    <br>
    Deep knowledge and experience building games.
    <br>
    Strong understanding of all needed technologies (i.e. embedded, C++…)
    <br>
    Management Experience required, small group 5-10 people.
    <br>
    Ability to lead, and influence.
    <br>

    <br>
    Areas of focus include:
    <br>
    - Developing client-side network code and data models
    <br>
    - Owning new features from end-to-end and start-to-finish
    <br>
    - Building it all – UI to Game
    <br>
    - Architecting a platform of technology to support multiple feature releases over many years
    <br>

    <br>
    Qualifications/Skills:
    <br>
    - At least 7 years of Game development
    <br>
    - Strong optimization skills in a low-level environment
    <br>
    - Broad and deep console video game development expertise
    <br>
    - 3D graphics experience
    <br>
    - Experience in multiple engines and middleware packages
    <br>
    - Client/server networking experience a plus
    <br>
    - Dynamic UI systems experience a plus
    <br>
    - Knowledge of game content pipelines
    <br>
    - Art tools (Maya API, Mel scripting, 3D Studio Max Plug-ins) experience a plus
    <br>

    <br>

    <br>
    • Must be willing to relocate to Las Vegas and or S. Reno/Lake Tahoe area
    <br>

    <br>
    Send your resume to: anne@ricertrue.com
    <br>

    <br>

    <br>


    Sr. Game Developers & Dir of Game Platforms -Architecture

    November 7th, 2009

    Hard Core Sr. Game Developers & Dir of Game Platforms -Architecture
    <br>

    <br>
    Positions:
    <br>
    1. Sr. Game Dev.
    <br>

    <br>
    Responsibilities:
    <br>
    Building and Innovating the latest/Greatest Games on the planet.
    <br>
    Must be able to “work it” from concept to code to delivery.
    <br>

    <br>
    2. Director of Game Platforms - Architecture
    <br>

    <br>
    Responsibilities:
    <br>
    Working with multiple groups/studios/platform.
    <br>
    Deep knowledge and experience building games.
    <br>
    Strong understanding of all needed technologies (i.e. embedded, C++…)
    <br>
    Management Experience required, small group 5-10 people.
    <br>
    Ability to lead, and influence.
    <br>

    <br>
    Areas of focus include:
    <br>
    - Developing client-side network code and data models
    <br>
    - Owning new features from end-to-end and start-to-finish
    <br>
    - Building it all – UI to Game
    <br>
    - Architecting a platform of technology to support multiple feature releases over many years
    <br>

    <br>
    Qualifications/Skills:
    <br>
    - At least 7 years of Game development
    <br>
    - Strong optimization skills in a low-level environment
    <br>
    - Broad and deep console video game development expertise
    <br>
    - 3D graphics experience
    <br>
    - Experience in multiple engines and middleware packages
    <br>
    - Client/server networking experience a plus
    <br>
    - Dynamic UI systems experience a plus
    <br>
    - Knowledge of game content pipelines
    <br>
    - Art tools (Maya API, Mel scripting, 3D Studio Max Plug-ins) experience a plus
    <br>

    <br>

    <br>
    • Must be willing to relocate to Las Vegas and or S. Reno/Lake Tahoe area
    <br>

    <br>
    Send your resume to: anne@ricertrue.com
    <br>

    <br>

    <br>


    Junior Artist - Social Games (san mateo)

    October 8th, 2009

    Do you have what it takes to be a Chocoholic?
    <br>

    <br>
    We are looking for a Junior Artist to contribute to the development of innovative social games for Digital Chocolate.
    <br>

    <br>
    Digital Chocolate is the world’s most efficient producer of high quality, original games across mass-market casual platforms. With offices in San Mateo, Helsinki, Bangalore, and Barcelona, the company offers more than 60 award-winning games, including Tower Bloxx and AvaPeeps, with a focus on casual, social, and mobile play that is offered globally over both wired and wireless networks. Digital Chocolate was founded in 2003 by CEO Trip Hawkins, who was also the founder and CEO of Electronic Arts. In addition to leading the industry in awards for its mobile games, the company known as "DChoc" has itself won more than 10 awards in the last two years including Best Game Developer of the Year awards from both IGN.com and Mobile Entertainment and inclusion in The Red Herring Global 100. For more information, please visit www.digitalchocolate.com.
    <br>

    <br>
    Although we are an established company, we have maintained the spirit, camaraderie and teamwork of a startup. Every employee can see how he or she contributes to the company’s success – and be recognized for it.
    <br>

    <br>
    The Job:
    <br>

    <br>
    The junior artist will create art for social games across multiple platforms, primarily web and iPhone. This includes creating characters, animations, backgrounds, environments and UI.
    <br>

    <br>
    Requirements:
    <br>

    <br>
    * Bachelor’s degree or higher
    <br>
    * 1-3 years of experience
    <br>
    * Experience creating a broad range of art styles in both 2D and 3D
    <br>
    * Solid understanding of color
    <br>
    * Solid understanding of game UI is desirable
    <br>
    * Solid foundation in art skills
    <br>
    * Ability to multitask and prioritize and work on multiple games and platforms simultaneously
    <br>
    * Ability to take something from concept to completion
    <br>
    * Experience developing games desirable
    <br>
    * Experienced with Photoshop, Illustrator, Flash and similar
    <br>
    * Specific Flash and Maya knowledge is a plus
    <br>
    * Work samples required
    <br>

    <br>
    How to Apply:
    <br>

    <br>
    If this looks like your dream job, please email your resume to the address above. Include your name, and the words "Lead Artist" in the subject of your message. Please paste a copy of your resume in the body of the email .
    <br>

    <br>

    <br>

    <br>


    Lead Artist - Social Games (san mateo)

    October 8th, 2009

    Do you have what it takes to be a Chocoholic?
    <br>

    <br>
    We are looking for a Lead Artist to contribute to the development of innovative social games for Digital Chocolate.
    <br>

    <br>
    Digital Chocolate is the world’s most efficient producer of high quality, original games across mass-market casual platforms. With offices in San Mateo, Helsinki, Bangalore, and Barcelona, the company offers more than 60 award-winning games, including Tower Bloxx and AvaPeeps, with a focus on casual, social, and mobile play that is offered globally over both wired and wireless networks. Digital Chocolate was founded in 2003 by CEO Trip Hawkins, who was also the founder and CEO of Electronic Arts. In addition to leading the industry in awards for its mobile games, the company known as "DChoc" has itself won more than 10 awards in the last two years including Best Game Developer of the Year awards from both IGN.com and Mobile Entertainment and inclusion in The Red Herring Global 100. For more information, please visit www.digitalchocolate.com.
    <br>

    <br>
    Although we are an established company, we have maintained the spirit, camaraderie and teamwork of a startup. Every employee can see how he or she contributes to the company’s success – and be recognized for it.
    <br>

    <br>
    The Job:
    <br>

    <br>
    The lead artist will create art for social games across multiple platforms, primarily web and iPhone. This includes creating characters, animations, backgrounds, environments and UI.
    <br>

    <br>
    Requirements:
    <br>

    <br>
    * Bachelor’s degree or higher
    <br>
    * 3 years of experience
    <br>
    * Experience creating a broad range of art styles in both 2D and 3D
    <br>
    * Solid understanding of color
    <br>
    * Solid understanding of game UI
    <br>
    * Solid foundation in art skills
    <br>
    * Ability to multitask and prioritize and work on multiple games and platforms simultaneously
    <br>
    * Ability to take something from concept to completion
    <br>
    * Experience developing games desirable
    <br>
    * Previous experience as a lead artist in a game preferred
    <br>
    * Experienced with Photoshop, Illustrator, Flash and similar
    <br>
    * Specific Flash and Maya knowledge is a plus
    <br>
    * Work samples required
    <br>

    <br>
    How to Apply:
    <br>

    <br>
    If this looks like your dream job, please email your resume to the address above. Include your name, and the words "Lead Artist" in the subject of your message. Please paste a copy of your resume in the body of the email .
    <br>

    <br>

    <br>

    <br>


    Lead Artist - Social Games (san mateo)

    October 8th, 2009

    Do you have what it takes to be a Chocoholic?
    <br>

    <br>
    We are looking for a Lead Artist to contribute to the development of innovative social games for Digital Chocolate.
    <br>

    <br>
    Digital Chocolate is the world’s most efficient producer of high quality, original games across mass-market casual platforms. With offices in San Mateo, Helsinki, Bangalore, and Barcelona, the company offers more than 60 award-winning games, including Tower Bloxx and AvaPeeps, with a focus on casual, social, and mobile play that is offered globally over both wired and wireless networks. Digital Chocolate was founded in 2003 by CEO Trip Hawkins, who was also the founder and CEO of Electronic Arts. In addition to leading the industry in awards for its mobile games, the company known as "DChoc" has itself won more than 10 awards in the last two years including Best Game Developer of the Year awards from both IGN.com and Mobile Entertainment and inclusion in The Red Herring Global 100. For more information, please visit www.digitalchocolate.com.
    <br>

    <br>
    Although we are an established company, we have maintained the spirit, camaraderie and teamwork of a startup. Every employee can see how he or she contributes to the company’s success – and be recognized for it.
    <br>

    <br>
    The Job:
    <br>

    <br>
    The lead artist will create art for social games across multiple platforms, primarily web and iPhone. This includes creating characters, animations, backgrounds, environments and UI.
    <br>

    <br>
    Requirements:
    <br>

    <br>
    * Bachelor’s degree or higher
    <br>
    * 3 years of experience
    <br>
    * Experience creating a broad range of art styles in both 2D and 3D
    <br>
    * Solid understanding of color
    <br>
    * Solid understanding of game UI
    <br>
    * Solid foundation in art skills
    <br>
    * Ability to multitask and prioritize and work on multiple games and platforms simultaneously
    <br>
    * Ability to take something from concept to completion
    <br>
    * Experience developing games desirable
    <br>
    * Previous experience as a lead artist in a game preferred
    <br>
    * Experienced with Photoshop, Illustrator, Flash and similar
    <br>
    * Specific Flash and Maya knowledge is a plus
    <br>
    * Work samples required
    <br>

    <br>
    How to Apply:
    <br>

    <br>
    If this looks like your dream job, please email your resume to the address above. Include your name, and the words "Lead Artist" in the subject of your message. Please paste a copy of your resume in the body of the email .
    <br>

    <br>

    <br>

    <br>


    Information Technology Consultant (san jose downtown)

    October 2nd, 2009


    CAREER OPPORTUNITY
    Make San Jose State University Your University of Choice

    Job Title: Information Technology Consultant -temporary appointment until June 30, 2010
    Job ID: 13708
    Full/Part time: Full-time
    Regular/Temporary: Temporary
    Department: ITSS Help Desk

    Compensation
    ***Temporary appointment until June 30, 2010***

    Classification: Information Technology Consultant - Career
    Anticipated Hiring Salary: $4,314 - $5,000/month
    Salary Range: $4,314 - $8,831/month
    The above Anticipated Hiring Salary does not reflect a 10% reduction in salary due to the California State University furlough program.  For more information about the furlough program, please visit this link.  http://www.calstate.edu/PA/News/2009/documents/furlough-factsheet.pdf

    California State University Employees Union(CSUEU) Benefits Summary - http://www.calstate.edu/Benefits/Summaries/2007_CSUEU - Units 2579.pdf

    About the Position
    Under the supervision of Director of IT Support Services, the Information Technology Consultant provides technical support and training to staff, faculty, and students within the Schools of Art and Design, Music and Dance and the Department of Television, Radio, Film and Theatre.  Support is provided for academic computing and information systems, including but not limited to, standard desktop hardware systems, applicable operating systems, discipline-specific applications and databases, local area networks, servers, as well as various electronic communications protocols. This position provides consultation, coordination, and technical assistance to enable a user, group or department to solve computing problems, and optimize resources and coordinates with faculty on ways to incorporate resources into their teaching and research.

    The position oversees student technicians responsible for computer lab support.

    Responsibilities include, but are not limited to:
    - User Support & Problem Resolution for a broad range of information technology topics and problems
    - Set up, maintain and provide user support for various computer labs, studios, offices, laptop, classrooms and service bureaus
    - Assist with maintenance of department networks (develop appropriate dynamic or static IP schemes, closet patch cabling, route tracing, wall-to-desktop cabling, desktop network configuration, troubleshoot network related problems )
    - Server Administration (email, web, file, print, application, remote access, etc.) of a variety of platforms (Win NT/2K, Exchange, Linux, Unix, MacOS).
    - Track inventory
    - Log trouble tickets
    - Support all AT and Provost technology initiatives

    The person in the position is expected to maintain a working knowledge of all applicable systems and applications; to develop, modify, maintain and update documentation; to keep current on emerging technologies and evaluate the need and benefits of new technologies toward the advancement of the campus community.

    Education and Experience
    We require a bachelor’s degree or equivalent training and experience in a technical related field such as computer science, information systems, or business technology.   Candidates must have at least 3 years of progressively responsible professional full-time experience supporting information systems and technologies.  Experience must include providing user support.

    Preferred Qualifications
    - Experience in an educational environment.
    - Windows 2003 MCSE preferred and have solid understanding of Windows 2003 architecture, TCP/IP, DNS and Networking Concepts.
    - Experience supporting Mac operating systems including OS10 server and workstations.
    - Experience with media and music software applications
    - Experience supporting network architecture, configuration & protocols
    - Customer service experience in a high volume environment

    Knowledge, Skills & Abilities

    This position requires the ability to effectively establish and maintain cooperative working relationships within a diverse multicultural environment.
    a. Demonstrated ability to coordinate multiple work priorities, organize and plan work and projects.
    b. Strong oral communication skills. Ability to communicate (orally and in writing) effectively with faculty, staff, and students with varying levels of computer knowledge and understanding. Must possess excellent customer service and public relations skills.
    c. Thorough knowledge and understanding of various software platforms (Window 2000 to Vista, MacOS 9.0 - OS X, Unix, Linux), commonly used software applications (Microsoft Office Suite, Adobe Products, Netscape, IE, etc.), diagnostic tools and network utilities.
    d. Experience in supporting media based and music applications (eg. Adobe CS3 or later, Maya 8.5 or later and Final Cut Studio 2 or later, VectorWorks 9 or later, AutoCad 2008 or later, Pro Tools 7 or later, SketchUp Pro 7 or later, Finale, Audacity, Acid, Cubase SE, Practicia Musica, and Band-in-the-Box)
    e. In-depth knowledge and understanding of networking protocols, equipment, wiring, diagrams, schemes, and solutions for LANs and WANs; familiarity with wireless protocols and solutions.
    f. Demonstrated skills in server administration for a variety of platforms and applications.
    g. Demonstrated ability to coordinate and interact effectively with customers/vendors.
    h. Ability to identify and take appropriate action to prevent operating and service problems and to perform regular, preventive, and systems maintenance.
    i. Must be able to use technical judgment to determine appropriate system or application solutions to meet user needs, including the recommendation for upgrades and modifications.
    j. Experience in identifying emerging technology issues and relating them to the needs of the Colleges.
    k. Interest in expanding knowledge of hardware, software, networking equipment, and other information technologies related to the organization’s purpose; ability to quickly acquire new knowledge and skills to stay current with the latest technology.
    l. Demonstrated effectiveness in counseling and guiding supported groups in directions of reasonable and realistic technological advancement.
    m. Capacity to deal with a wide range of problems requiring a high level of analytical interpretive, evaluative or constructive thinking; ability to work independently and in teams; perform complex functions, establish priorities, resolve issues, while rarely referring to supervisor.
    o. Demonstrated ability to maintain and pursue knowledge in information technologies as it relates to the needs and the goals of the organization.
    p. Experience with the installation, maintenance, and troubleshooting of Windows and Macintosh.

    Posting Date
    September 24, 2009

    First Screening Date
    October 8, 2009
    This position is open until filled; however, applications received after the first screening date will be considered at the discretion of the university.

    Required Application Materials
    Resume
    Letter of Interest
    SJSU Online Employment Application: To apply, please visit our website at:
    http://my.sjsu.edu/jobs/
    The Work Experience section is required for an application to be complete.

    Note to the Applicant
    Evidence of degree(s) or certification(s) may be required at time of hire. Every applicant who reaches the final level of interviews will be required to submit their fingerprints to the Livescan Prints Service through the University’s Police Department. SJSU will pay all costs associated with this procedure.

    Equal Employment Statement
    SJSU is an Equal Opportunity/Affirmative Action employer committed to nondiscrimination on the basis of race, color, religion, national origin, sex, sexual orientation, gender status, marital status, pregnancy, age, disability, or covered veteran’s status consistent with applicable federal and state laws. Reasonable accommodations will be provided for applicants with disabilities who self disclose.

    University Shared Values
    Learning:  Valuing education and promoting life-long learning.
    Student and Employee Success: Placing our highest priority on academic success and personal growth.
    Excellence:  Setting the highest standards in all we do.
    Integrity:  Being honest, fair and accountable for our actions.
    Diversity:  Respecting diversity and recognizing the strength this factor brings to our community.
    Community:  Valuing collaborative relationships.

    Contact Information
    One Washington Square  San Jose, CA 95192-0046
    Phone: 408-924-2250  Fax: 408-924-2257  Email: hrsg@sjsu.edu


    Copyright ©2009 Jobelephant.com Inc. All rights reserved.

    Posted by the FREE value-added recruitment advertising agency

    jeid-63b61205f22cfd6f8d4be9bdb0acfb5f

    3D Anatomy Modeler for Medical Imaging software company (san jose downtown)

    September 22nd, 2009

    Anatomage (www.anatomage.com) is a high tech medical imaging software company based out of San Jose. Anatomage is the technological leader in a fast growing new market. Our innovative 3D imaging software visualizes the details of patient anatomy and helps doctors to better diagnose and advise treatment plans.
    <br>

    <br>
    We are looking for an entry level 3D Modeling Technician. The job consists of modeling human anatomy using our own proprietary software. We will provide on-site training with our software. You will be a part of developing cutting edge medical technology applications. We offer competitive benefits and incentives to provide a rewarding work experience. The company has been continuously growing. As the company grows, so does our employees. This is your chance to grow with us.
    <br>

    <br>
    Job Responsibilities:
    <br>
    -Creation of 3D models of the human body using cutting edge software
    <br>
    -Coordinate with other team members and leads
    <br>

    <br>
    Qualifications for entry:
    <br>
    -Good understanding on computer, IT, and Windows OS
    <br>
    -Understanding of 3D space
    <br>
    -Good communication skills
    <br>
    -Ability to meet strict deadlines
    <br>
    -Attention to detail
    <br>
    -Reliable and responsible
    <br>
    -Drive to excel in a team environment
    <br>

    <br>
    Pluses:
    <br>
    -3D Modeling software experience (Maya, 3D Studio Max, SolidWorks, …
    <br>
    -Medical/Dental knowledge
    <br>
    -Technical knowledge of software
    <br>
    -BA or BS degree
    <br>

    <br>
    Please send your resume and cover letter to the email listed. We look forward to hearing from you.


    3D Anatomy Modeler for Medical Imaging software company (san jose downtown)

    September 22nd, 2009

    Anatomage (www.anatomage.com) is a high tech medical imaging software company based out of San Jose. Anatomage is the technological leader in a fast growing new market. Our innovative 3D imaging software visualizes the details of patient anatomy and helps doctors to better diagnose and advise treatment plans.
    <br>

    <br>
    We are looking for an entry level 3D Modeling Technician. The job consists of modeling human anatomy using our own proprietary software. We will provide on-site training with our software. You will be a part of developing cutting edge medical technology applications. We offer competitive benefits and incentives to provide a rewarding work experience. The company has been continuously growing. As the company grows, so does our employees. This is your chance to grow with us.
    <br>

    <br>
    Job Responsibilities:
    <br>
    -Creation of 3D models of the human body using cutting edge software
    <br>
    -Coordinate with other team members and leads
    <br>

    <br>
    Qualifications for entry:
    <br>
    -Good understanding on computer, IT, and Windows OS
    <br>
    -Understanding of 3D space
    <br>
    -Good communication skills
    <br>
    -Ability to meet strict deadlines
    <br>
    -Attention to detail
    <br>
    -Reliable and responsible
    <br>
    -Drive to excel in a team environment
    <br>

    <br>
    Pluses:
    <br>
    -3D Modeling software experience (Maya, 3D Studio Max, SolidWorks, …
    <br>
    -Medical/Dental knowledge
    <br>
    -Technical knowledge of software
    <br>
    -BA or BS degree
    <br>

    <br>
    Please send your resume and cover letter to the email listed. We look forward to hearing from you.


    3D Anatomy Modeler for Medical Imaging software company (san jose downtown)

    September 22nd, 2009

    Anatomage (www.anatomage.com) is a high tech medical imaging software company based out of San Jose. Anatomage is the technological leader in a fast growing new market. Our innovative 3D imaging software visualizes the details of patient anatomy and helps doctors to better diagnose and advise treatment plans.
    <br>

    <br>
    We are looking for an entry level 3D Modeling Technician. The job consists of modeling human anatomy using our own proprietary software. We will provide on-site training with our software. You will be a part of developing cutting edge medical technology applications. We offer competitive benefits and incentives to provide a rewarding work experience. The company has been continuously growing. As the company grows, so does our employees. This is your chance to grow with us.
    <br>

    <br>
    Job Responsibilities:
    <br>
    -Creation of 3D models of the human body using cutting edge software
    <br>
    -Coordinate with other team members and leads
    <br>

    <br>
    Qualifications for entry:
    <br>
    -Good understanding on computer, IT, and Windows OS
    <br>
    -Understanding of 3D space
    <br>
    -Good communication skills
    <br>
    -Ability to meet strict deadlines
    <br>
    -Attention to detail
    <br>
    -Reliable and responsible
    <br>
    -Drive to excel in a team environment
    <br>

    <br>
    Pluses:
    <br>
    -3D Modeling software experience (Maya, 3D Studio Max, SolidWorks, …
    <br>
    -Medical/Dental knowledge
    <br>
    -Technical knowledge of software
    <br>
    -BA or BS degree
    <br>

    <br>
    Please send your resume and cover letter to the email listed. We look forward to hearing from you.


    3D Artist/Animators (MUST have Badger experience) (redwood city)

    September 3rd, 2009



    3D Artist/Animators (MUST have Badger experience)

    JOB DESCRIPTION

    The tech-savvy 3D artists will be helping the team exhume the Badger Pipeline and make it current.
    This includes Maya plug-ins, models, materials and shaders, animation, lighting, and environments.
    The ideal candidates will be Maya with excellent modeling, texturing, animation scripting, and tools experience between them.
    Environment-specific and animation-specific skills will be separate, which is why we are looking to fill two positions.
    Photoshop, game experience, and Badger experience round out the qualifications.

    We are looking for tech-savvy artists with Badger experience to prototype investigations on a new product
    including proposed implementation. This product relies heavily on a compelling visual implementation, and we need additional
    art labor on our staff. This work will be in the pipeline of the Badger Engine, so experience with that is critical.
    We’re in a prototyping phase of our project with production expected to ramp up shortly after.

    Our team is comprised mostly of former games industry professionals, so we have a game studio like culture.
    Our project lives in Research and we are funded to be forward looking/future envisioning so there is exciting
    cutting edge work to be done, as opposed to grinding out loads of content. This makes a fast paced, dynamic environment.

    Because this work is so dynamic, it is unlikely that the tasks will remain constant for long, as the team needs to be agile
    and responsive. The work will start off with dusting off the Badger Pipeline and getting back up on its feet, then documentation
    and education. In parallel with this there will be content work required to support prototyping and then production.

    The ideal candidates will be Maya artists (3DSMax experience is a bonus) with excellent modeling, texturing,
    animation scripting, and tools experience between them. I would expect environment specific skills and animation specific
    skills to be separate which is why we are looking to fill two positions. Photoshop, game experience, and Badger experience
    round out the qualifications. Writing script (MEL, Python) desirable.

    REQUIRED SKILLS

    • 5 plus years work related experience required. Extensive knowledge of graphic software (i.e. Photoshop) and 3D modeling software (i.e. Maya, 3D StudioMax) required.
    • Strong knowledge of web technologies (i.e. HTML, CSS) and/or web design may be required. Conceptual sketching skills required.
    • Must have the ability to ensure photo-realism.
    • Portfolio review required.
    • Bachelor’s degree in Fine Arts, Architecture or related field and/or related work experience preferred. Experience with shipped titles required.
    • Must be familiar with with “Badger” engine, tools, and processes.

    ADDITIONAL INFORMATION

    • This is a 6-12 month, full-time, W-2 contract position located in Redmond, WA

    • This position is not eligible for telecommute or offsite work
    • This position comes with full benefits including a low premium, zero-deductible health care plan,
      401(k) plan, dental, vision, and bonus paid time.

    TO APPLY

    Please apply for this job via our online application.


    A Q U E N T
    is a firm that offers content design and development,
    marketing, and creative services solutions. For more than 20 years, we have helped provide outsourcing and
    staffing solutions to clients such as Microsoft, HP, and Starbucks. We’re a minority-owned business,
    committed to maintaining professional quality with a personal touch.

    To view my other openings in design, 3D, FX and game UI, please visit http://aquent.us/go/mollybennett


    3D Character Artist (redwood city)

    September 3rd, 2009



    3D Character Artist

    JOB DESCRIPTION

    Want to work a very fun-loving, creative, results-oriented team, passionate about quality and pushing the envelope?
    We are looking for 3D character animators using Maya 8.5 and the Avatar rig. You will create postures, poses,
    and fluid movements for the characters in the game, bringing them to life and adding excitement to the project.
    Will also include storyboarding of longer animation sequences and scenes. Would like someone to start ASAP; contract
    should last through February.

    We’re looking specifically for an experienced character animator who can clearly communicate a variety of emotions
    and attitudes through nuance and subtlety as well as exaggeration of movements. The ideal candidate will be a specialist in this area.

    Candidate will be creating a variety of short character animations to be used in different combinations to bring the avatars
    in our project to life. Animating avatars using Maya and the Avatar character rig. Labeling, tracking and cataloging all
    character animations. Assisting with other animations as needed: logo, particle effects, special effects. Polishing and
    refining some existing animations as needed.

    REQUIRED SKILLS

    • Organizing/tracking of character animations
    • Good communication skills, flexibility, ability to multitask when needed, autonomous - ability to take an idea and run with it, team player
    • Ability to work closely with the Art Lead and Producer to produce animations which communicate the desired action and meet the quality bar of the project and the group
    • Comfortable showing work at weekly art reviews and discussing effectiveness of animations as well as suggesting creative solutions, give and receive feedback to team members, attend team meetings
    • 5 plus years work related experience required. Extensive knowledge of 3D modeling/animation software (i.e. Maya, Product Studio) required
    • Strong knowledge of character rigging, and understanding of movement, exaggeration, and nuance required
    • Portfolio/animation reel review required
    • Bachelor’s degree in Animation or related field and/or related work experience preferred
    • Experience with shipped titles preferred

    ADDITIONAL INFORMATION

    • This is a 6-12 month, full-time, W-2 contract position located in Redmond, WA

    • This position is not eligible for telecommute or offsite work
    • This position comes with full benefits including a low premium, zero-deductible health care plan,
      401(k) plan, dental, vision, and bonus paid time.

    TO APPLY

    Please apply for this job via our online application.


    A Q U E N T
    is a firm that offers content design and development,
    marketing, and creative services solutions. For more than 20 years, we have helped provide outsourcing and
    staffing solutions to clients such as Microsoft, HP, and Starbucks. We’re a minority-owned business,
    committed to maintaining professional quality with a personal touch.

    To view my other openings in design, 3D, FX and game UI, please visit http://aquent.us/go/mollybennett


    3D Visual FX Artist (redwood city)

    September 3rd, 2009



    3D Visual FX Artist

    JOB DESCRIPTION

    Our team is looking for a talented, motivated and experienced FX Artist. This is a rare opportunity to join a seasoned,
    creatively driven team on an exciting next-generation project. Qualified individuals are expected to communicate and collaborate
    well throughout a development team. Candidates will have a proven track record in creating a broad range of mind blowing visual
    FX for AAA games. Be well versed in programs like Photoshop and Maya, XSI, or equivalent program, as well as demonstrate experience
    with current console FX creation techniques like particles, shader development, and rigid body dynamics.

    REQUIRED SKILLS

    • The FX Artist is responsible to create dynamic and atmospheric VFX in-game
    • To create FX that conforms to the technical guidelines of the target platform
    • The FX Artist is responsible to seek feedback from his peers and leads
    • Participate in meetings and reviews, as part of effective communication with the team
    • The FX Artist is responsible to follow direction from their Lead and Director
    • Give appropriate feedback to improve the creative process in a collaborative environment and be a positive and creative force in the team
    • Will capably and consistently meet project deadlines and milestones set by project leads and Art Director
    • High school diploma or GED required
    • AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art
    • 6+ years as professional artist or equivalent experience
    • Minimum of at least one current console generation title
    • Proficient with standard industry tools like Maya, XSI, and Photoshop, with a high capacity to learn new tools
    • Demonstrate knowledge and application of next gen processes and techniques in your portfolio. Including, 3D shaders, lighting, and particle FX
    • Use with the Unreal 3 Engine or CryEngine a plus
    • Passion for the industry and an understanding of market trends and styles
    • Understanding of the development process
    • Have a proactive work ethic, capable problem solver who is not afraid of big challenges

    ADDITIONAL INFORMATION

    • This is a 6-12 month, full-time, W-2 contract position located in Redmond, WA

    • This position is not eligible for telecommute or offsite work
    • This position comes with full benefits including a low premium, zero-deductible health care plan,
      401(k) plan, dental, vision, and bonus paid time.

    TO APPLY

    Please apply for this job via our online application.


    A Q U E N T
    is a firm that offers content design and development,
    marketing, and creative services solutions. For more than 20 years, we have helped provide outsourcing and
    staffing solutions to clients such as Microsoft, HP, and Starbucks. We’re a minority-owned business,
    committed to maintaining professional quality with a personal touch.

    To view my other openings in design, 3D, FX and game UI, please visit http://aquent.us/go/mollybennett


    Character/Avatar Designer (redwood city)

    September 3rd, 2009



    Character/Avatar Designer

    JOB DESCRIPTION

    Our client is looking for a talented, motivated and experienced Character Artist. This is a rare opportunity to join a seasoned,
    creatively driven team on an exciting next-generation project. Qualified individuals are expected to communicate and collaborate
    well with our development team. Candidates will have a proven track record in creating high quality 3D characters, clothing, props
    and items in a broad range of visual styles.

    Responsible for creating 2D and/or 3D animation, also may be asked to perform the following: cartography, illustration,
    story boarding, text/logo design, icons and digital graphic elements for web/print applications; may be required to create visual
    elements from written material.

    Successful candidates should be well versed in programs like 3DS Max, Maya, or XSI, Mudbox, Zbrush and Photoshop, and be able to
    demonstrate strong facility in 3D modeling and texturing. Candidates will be expected to deliver high quality assets within
    guidelines set by their Leads and the Art Director. Character artists have an excellent understanding of human anatomy, color theory,
    3D modeling techniques for characters (both high-res and low-res), character components and props, texture painting, high quality
    texture maps and materials, and how to move game assets through a pipeline.

    2-3 plus years related work experience. Work experience with the creation of illustrations for web and/or print material preferred.
    Must have proven expertise in field. Must be highly motivated and have demonstrated experience with software programs (Photoshop,
    Illustrator) required to accomplish the task. Ability to illustrate, sketch, and storyboard concepts. Experience with graphic software
    (i.e. Photoshop). Experience with creating digital animations in Flash or other related tools. Some basic knowledge of HTML may be
    required. Technical web understanding may be required. Portfolio review may be required. Bachelor’s degree in Illustration, Fine Arts
    or related field preferred. The Character Artist has a strong understanding of 3D modeling techniques both high-res and low-res for
    characters, character components and props, and how to move game assets through a pipeline. Have a strong proficiency in color theory,
    texture painting and techniques for generating high quality texture maps and materials.

    REQUIRED SKILLS

    • Create art that conforms to the technical guidelines of the target platform
    • Seek feedback from his peers and leads
    • Participate in meetings and reviews, as part of effective communication with the team
    • Follow direction from their Lead and Director
    • Give appropriate feedback to improve the creative process in a collaborative environment and be a positive and creative force in the team
    • Capably and consistently meet project deadlines and milestones set by project leads and Art Director

    ADDITIONAL INFORMATION

    • This is a 6-12 month, full-time, W-2 contract position located in Redmond, WA

    • This position is not eligible for telecommute or offsite work
    • This position comes with full benefits including a low premium, zero-deductible health care plan,
      401(k) plan, dental, vision, and bonus paid time.

    TO APPLY

    Please apply for this job via our online application.


    A Q U E N T
    is a firm that offers content design and development,
    marketing, and creative services solutions. For more than 20 years, we have helped provide outsourcing and
    staffing solutions to clients such as Microsoft, HP, and Starbucks. We’re a minority-owned business,
    committed to maintaining professional quality with a personal touch.

    To view my other openings in design, 3D, FX and game UI, please visit http://aquent.us/go/mollybennett


    3D Character Animator (redwood city)

    September 3rd, 2009



    3D Character Animator

    JOB DESCRIPTION

    Calling all animators! Are you interested in being a part of the next evolution in game systems?
    Are looking for a challenge where your skills are really put to the test in a super creative environment?

    Our client is looking for an experienced 3D Character Animator to work on an exciting next-generation project.
    Candidates need to have a proven track record in creating high quality 3D animation for games and/or film.
    Qualified candidates are expected to be highly self-motivated, able to take direction and collaborate with our development team.

    Candidates are expected to deliver high quality animation within guidelines set by their Leads and the Art Director.
    This could include key framed animation, enhancing motion capture to achieve a desired animation style and straight
    motion capture cleanup and prep to create game ready motion assets.

    REQUIRED SKILLS

    • 5+ years game and/or film experience on A list titles using Motionbuilder, Maya, or XSI
    • Exceptional understanding of bipedal motion, general human physicality and the intricacies of strong, appealing character acting
    • Creating high quality hand keyed performances on human characters as well as other animals and props
    • Well-versed in the language of animation including terms like: anticipation, follow through and overlap, squash and stretch, forward and inverse kinematics, etc.
    • A solid understanding of the character animation pipeline – both technical and creative
    • Creative problem solving abilities
    • Experience with motion capture data – including cleanup, dissecting and enhancing
    • Passion for creating and playing games
    • 3D Engine experience with Animation Trees and State Machines
    • Rigging, modeling, texturing experience
    • The ability to work quickly and efficiently is a must
    • The 3D Character Animator is responsible to seek feedback from his peers and Leads
    • Participate in meetings and reviews, as part of effective communication with the team
    • Will capably and consistently meet project deadlines and milestones set by project Leads and Art Director

    ADDITIONAL INFORMATION

    • This is a 6-12 month, full-time, W-2 contract position located in Redmond, WA

    • This position is not eligible for telecommute or offsite work
    • This position comes with full benefits including a low premium, zero-deductible health care plan,
      401(k) plan, dental, vision, and bonus paid time.

    TO APPLY

    Please apply for this job via our online application.


    A Q U E N T
    is a firm that offers content design and development,
    marketing, and creative services solutions. For more than 20 years, we have helped provide outsourcing and
    staffing solutions to clients such as Microsoft, HP, and Starbucks. We’re a minority-owned business,
    committed to maintaining professional quality with a personal touch.

    To view my other openings in design, 3D, FX and game UI, please visit http://aquent.us/go/mollybennett


    3D Artist/Animators (MUST have Badger experience) (redwood city)

    September 3rd, 2009



    3D Artist/Animators (MUST have Badger experience)

    JOB DESCRIPTION

    The tech-savvy 3D artists will be helping the team exhume the Badger Pipeline and make it current.
    This includes Maya plug-ins, models, materials and shaders, animation, lighting, and environments.
    The ideal candidates will be Maya with excellent modeling, texturing, animation scripting, and tools experience between them.
    Environment-specific and animation-specific skills will be separate, which is why we are looking to fill two positions.
    Photoshop, game experience, and Badger experience round out the qualifications.

    We are looking for tech-savvy artists with Badger experience to prototype investigations on a new product
    including proposed implementation. This product relies heavily on a compelling visual implementation, and we need additional
    art labor on our staff. This work will be in the pipeline of the Badger Engine, so experience with that is critical.
    We’re in a prototyping phase of our project with production expected to ramp up shortly after.

    Our team is comprised mostly of former games industry professionals, so we have a game studio like culture.
    Our project lives in Research and we are funded to be forward looking/future envisioning so there is exciting
    cutting edge work to be done, as opposed to grinding out loads of content. This makes a fast paced, dynamic environment.

    Because this work is so dynamic, it is unlikely that the tasks will remain constant for long, as the team needs to be agile
    and responsive. The work will start off with dusting off the Badger Pipeline and getting back up on its feet, then documentation
    and education. In parallel with this there will be content work required to support prototyping and then production.

    The ideal candidates will be Maya artists (3DSMax experience is a bonus) with excellent modeling, texturing,
    animation scripting, and tools experience between them. I would expect environment specific skills and animation specific
    skills to be separate which is why we are looking to fill two positions. Photoshop, game experience, and Badger experience
    round out the qualifications. Writing script (MEL, Python) desirable.

    REQUIRED SKILLS

    • 5 plus years work related experience required. Extensive knowledge of graphic software (i.e. Photoshop) and 3D modeling software (i.e. Maya, 3D StudioMax) required.
    • Strong knowledge of web technologies (i.e. HTML, CSS) and/or web design may be required. Conceptual sketching skills required.
    • Must have the ability to ensure photo-realism.
    • Portfolio review required.
    • Bachelor’s degree in Fine Arts, Architecture or related field and/or related work experience preferred. Experience with shipped titles required.
    • Must be familiar with with “Badger” engine, tools, and processes.

    ADDITIONAL INFORMATION

    • This is a 6-12 month, full-time, W-2 contract position located in Redmond, WA

    • This position is not eligible for telecommute or offsite work
    • This position comes with full benefits including a low premium, zero-deductible health care plan,
      401(k) plan, dental, vision, and bonus paid time.

    TO APPLY

    Please apply for this job via our online application.


    A Q U E N T
    is a firm that offers content design and development,
    marketing, and creative services solutions. For more than 20 years, we have helped provide outsourcing and
    staffing solutions to clients such as Microsoft, HP, and Starbucks. We’re a minority-owned business,
    committed to maintaining professional quality with a personal touch.

    To view my other openings in design, 3D, FX and game UI, please visit http://aquent.us/go/mollybennett


    Sony PlayStation®: Asset Artist (Foster City)

    August 25th, 2009

    Sony PlayStation®: Asset Artist
    Foster City, California

    As a member of the PSN Design team, the Asset Artist is responsible for creating promotional images, banner ads, themes, and other creative digital assets for the PSN Stores on the PS3, PSP, and PSP Media Manager, as well as other areas of the PlayStation® Network.

    RESPONSIBILITIES:

    • Follows process rules and deadlines for creative assets as they move through the production pipeline, ensuring timely delivery of assets to the PSN Content Operations teams.
    • Actively participates in the creation of assets for weekly publishes, including the creation of promotional images, themes, and any other requested creative.
    • Follows design standards, and participates in the evolution of these standards to meet dynamic business needs.
    • Together with the Creative Manager, will work with cross-functional SCE groups, including but not limited to PSN Store team, Third Party Relations, Product Marketing, WWS.

    REQUIREMENTS:

    • Mastery of Adobe Photoshop and Illustrator required.
    • Strong design background, with experience working with both web-based and 3D game creative assets.
    • Experience or education in 3D animation specifically Maya and Flash.
    • Experience working within entertainment brands – in the music, film, television, game, or other comparable industries.
    • Able to work both independently and as a team player on tight turnarounds.
    • Understanding of advertising and brand a plus.
    • Strong understanding of web-based technology and network infrastructure.

    EDUCATION:

      College Degree preferred

    It is the policy of Sony Computer Entertainment America, Inc. (SCEA) to provide equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, sex, national origin, age, handicap, veteran status, marital status, or any other category protected by applicable federal and state law. SCEA also makes reasonable accommodations for handicapped and disabled employees.

    For confidential consideration, please submit resumes via our website and reference jobcode: SW11948.

    Submit resume at:

    www.us.playstation.com/jobs
    Sony Computer Entertainment America


    Sony PlayStation®: Asset Artist (Foster City)

    August 25th, 2009

    Sony PlayStation®: Asset Artist
    Foster City, California

    As a member of the PSN Design team, the Asset Artist is responsible for creating promotional images, banner ads, themes, and other creative digital assets for the PSN Stores on the PS3, PSP, and PSP Media Manager, as well as other areas of the PlayStation® Network.

    RESPONSIBILITIES:

    • Follows process rules and deadlines for creative assets as they move through the production pipeline, ensuring timely delivery of assets to the PSN Content Operations teams.
    • Actively participates in the creation of assets for weekly publishes, including the creation of promotional images, themes, and any other requested creative.
    • Follows design standards, and participates in the evolution of these standards to meet dynamic business needs.
    • Together with the Creative Manager, will work with cross-functional SCE groups, including but not limited to PSN Store team, Third Party Relations, Product Marketing, WWS.

    REQUIREMENTS:

    • Mastery of Adobe Photoshop and Illustrator required.
    • Strong design background, with experience working with both web-based and 3D game creative assets.
    • Experience or education in 3D animation specifically Maya and Flash.
    • Experience working within entertainment brands – in the music, film, television, game, or other comparable industries.
    • Able to work both independently and as a team player on tight turnarounds.
    • Understanding of advertising and brand a plus.
    • Strong understanding of web-based technology and network infrastructure.

    EDUCATION:

      College Degree preferred

    It is the policy of Sony Computer Entertainment America, Inc. (SCEA) to provide equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, sex, national origin, age, handicap, veteran status, marital status, or any other category protected by applicable federal and state law. SCEA also makes reasonable accommodations for handicapped and disabled employees.

    For confidential consideration, please submit resumes via our website and reference jobcode: SW11948.

    Submit resume at:

    www.us.playstation.com/jobs
    Sony Computer Entertainment America


    Freelance 3D animators needed

    August 15th, 2009

    We are an early stage startup, focusing on highly monetizeable short animation clips. We’re currently looking for freelance animators.
    <br>

    <br>
    • Must have experience in Character animation
    <br>
    • Ability to animate both big action and subtle acting a MUST.
    <br>
    • thorough understanding of physical motion, weight, balance, texture, and form
    <br>
    • Must have solid conceptual and design skills.
    <br>
    • Must be available and able to work in the bay area, CA.
    <br>
    • Sense of Humor, Fresh Ideas and Creativity.
    <br>
    • General Knowledge in rigging, editing sounds, lightning,
    <br>
    • Must be proficient in one of: Maya, 3D Studio Max, Softimage.
    <br>
    • Knowledge in Flash is a plus.
    <br>

    <br>
    Candidates must have an exceptional, professional level DVD or online demo reel to be considered for an interview. Online portfolio is appreciated.
    <br>
    To apply, please send resume + materials to adi.k.rom@gmail.com
    <br>


    Game & Web Design Academic Director (sunnyvale)

    August 10th, 2009

    The Art Institute of California- Sunnyvale is seeking an Academic Department Director for the Game Art & Web Design programs.
    <br>
    Ideal candidates are professionals in their field who embrace a culture of learning and value ongoing professional development.
    <br>

    <br>
    This exempt level position reports to the Dean of Academic Affairs and supervises Faculty in the department.
    <br>
    The Academic Department Director (ADD) is the principal academic officer for the Game Art and Web Design programs. Responsibilities include: day-to-day operations, assisting students toward successful program completion and staffing the classroom with instructors who support the mission of the college. The ADD is co-responsible with the Dean of Academic Affairs for the fiscal well being of the department as it relates to education. The Director also participates in activities that promote the stature of the department and the college and abides by the mandates set by Corporate Headquarters, the President, and the Executive Committee.
    <br>

    <br>
    Incumbent must assure that The Art Institute/ EDMC philosophy: quality services to clients; development, growth, involvement, and recognition of employees; sound economic principles; and environment which is conducive to innovation, positive thinking and expansion - is considered in carrying out the duties and responsibilities of this position.
    <br>

    <br>

    <br>
    Key Job Elements include:
    <br>
    • Provide academic leadership for the program and select, train, develop, manage, and lead faculty and staff team members according to the guidelines provided by the Dean of Academic Affairs.
    <br>
    • Provide support to college and community relations activities including planning and implementing a budget including personnel requirements, program expenses, and capital needs.
    <br>
    • Support college programs designed to achieve student completion rates.
    <br>
    • Advise students in Program
    <br>
    • Collaborate with other Academic Department Directors within own school and across schools: scheduling, sharing faculty, and other.
    <br>
    • Teach up to two classes per quarter.
    <br>
    • Other responsibilities as determined by the Dean of Academic Affairs.
    <br>

    <br>

    <br>
    Job Qualifications:
    <br>
    • Master’s degree required with a minimum of 5 years related experience. Advanced certifications or credits towards further study are highly preferred. Bachelor’s or Master’s degree must be in a related area.
    <br>
    • An understanding of current professional technologies and programs, such as basic knowledge of C++ and BASIC and Blitz 3D, 3D Modeling, Textures, Rigging. Familiar with Java, Maya, Unreal Engine and other game engines.
    <br>
    • A solid understanding of software related to multimedia / web and video including HTML, Dreamweaver, Flash and similar multimedia applications; Adobe After Effects, Final Cut Pro, Pro Tools and experience with video production editing; and Combustion. Knowledge in CSS, PHP and Action Scripting.
    <br>
    • Held positions of increasingly responsible experience in the industry and/or in Education
    <br>
    • Fiscal and personnel management experience.
    <br>
    • Teaching experience
    <br>
    • Excellent communication skills, written and oral as well as strong interpersonal and problem solving skills.
    <br>
    • Superior organization, prioritization, and self-motivation skills.
    <br>
    • Ability to interact effectively as either a leader or as a member of a team and work collaboratively with other departments.
    <br>
    • Ability to listen to customers (e.g. staff, etc.) and to understand and respond positively to their requests.
    <br>
    • Ability to adapt to changing assignments and multiple priorities, to manage multiple tasks and successfully meet deadlines.
    <br>

    <br>

    <br>
    The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions. The job description is intended to provide a representative of duties and responsibilities that will be required of positions given this title and shall not be construed as a declaration of the total of the specific duties and responsibilities of any particular position.
    <br>

    <br>

    <br>
    The Art Institute is one of the nation’s leaders in postsecondary career-oriented education for the creative arts. Our mission is to provide excellence in education in a top-quality, learning-centered environment where students can acquire the requisite skills and knowledge to pursue a productive career in their chosen field of study.
    <br>
    The Art Institute of California -Sunnyvale is one of our newest, growing schools: a great place to learn and a great place to work!
    <br>

    <br>
    The Art Institute is an Equal Opportunity Employer and embraces diversity as a critical step in ensuring employee, student and graduate success. We are committed to building and developing a diverse environment where a variety of ideas, cultures and perspectives can thrive
    <br>

    <br>
    The Art Institute of California - Sunnyvale offers this position with a compensation package that includes a generous health, dental and vision benefits insurance, vacation, personal days, paid holidays, 401(k) plan with Company match, free parking, and tuition assistance plan for you and your dependents.
    <br>

    <br>

    <br>
    Application Process
    <br>
    Qualified applicants with a Masters degree or higher may submit via e-mail:
    <br>
    • your Diversity Statement or Diversity Philosophy (this may be part of your cover letter or submitted separately)
    <br>
    • résumé
    <br>
    • links to portfolio or current work (please do not send large e-mail attachments of your work)
    <br>
    transcript from institution awarding highest degree will need to be submitted prior to hire
    <br>

    <br>
    Please include the position of interest in the subject line of your e-mail to: aicasunstaffing@edmc.edu
    <br>

    <br>


    Game & Web Design Academic Director (sunnyvale)

    August 10th, 2009

    The Art Institute of California- Sunnyvale is seeking an Academic Department Director for the Game Art & Web Design programs.
    <br>
    Ideal candidates are professionals in their field who embrace a culture of learning and value ongoing professional development.
    <br>

    <br>
    This exempt level position reports to the Dean of Academic Affairs and supervises Faculty in the department.
    <br>
    The Academic Department Director (ADD) is the principal academic officer for the Game Art and Web Design programs. Responsibilities include: day-to-day operations, assisting students toward successful program completion and staffing the classroom with instructors who support the mission of the college. The ADD is co-responsible with the Dean of Academic Affairs for the fiscal well being of the department as it relates to education. The Director also participates in activities that promote the stature of the department and the college and abides by the mandates set by Corporate Headquarters, the President, and the Executive Committee.
    <br>

    <br>
    Incumbent must assure that The Art Institute/ EDMC philosophy: quality services to clients; development, growth, involvement, and recognition of employees; sound economic principles; and environment which is conducive to innovation, positive thinking and expansion - is considered in carrying out the duties and responsibilities of this position.
    <br>

    <br>

    <br>
    Key Job Elements include:
    <br>
    • Provide academic leadership for the program and select, train, develop, manage, and lead faculty and staff team members according to the guidelines provided by the Dean of Academic Affairs.
    <br>
    • Provide support to college and community relations activities including planning and implementing a budget including personnel requirements, program expenses, and capital needs.
    <br>
    • Support college programs designed to achieve student completion rates.
    <br>
    • Advise students in Program
    <br>
    • Collaborate with other Academic Department Directors within own school and across schools: scheduling, sharing faculty, and other.
    <br>
    • Teach up to two classes per quarter.
    <br>
    • Other responsibilities as determined by the Dean of Academic Affairs.
    <br>

    <br>

    <br>
    Job Qualifications:
    <br>
    • Master’s degree required with a minimum of 5 years related experience. Advanced certifications or credits towards further study are highly preferred. Bachelor’s or Master’s degree must be in a related area.
    <br>
    • An understanding of current professional technologies and programs, such as basic knowledge of C++ and BASIC and Blitz 3D, 3D Modeling, Textures, Rigging. Familiar with Java, Maya, Unreal Engine and other game engines.
    <br>
    • A solid understanding of software related to multimedia / web and video including HTML, Dreamweaver, Flash and similar multimedia applications; Adobe After Effects, Final Cut Pro, Pro Tools and experience with video production editing; and Combustion. Knowledge in CSS, PHP and Action Scripting.
    <br>
    • Held positions of increasingly responsible experience in the industry and/or in Education
    <br>
    • Fiscal and personnel management experience.
    <br>
    • Teaching experience
    <br>
    • Excellent communication skills, written and oral as well as strong interpersonal and problem solving skills.
    <br>
    • Superior organization, prioritization, and self-motivation skills.
    <br>
    • Ability to interact effectively as either a leader or as a member of a team and work collaboratively with other departments.
    <br>
    • Ability to listen to customers (e.g. staff, etc.) and to understand and respond positively to their requests.
    <br>
    • Ability to adapt to changing assignments and multiple priorities, to manage multiple tasks and successfully meet deadlines.
    <br>

    <br>

    <br>
    The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions. The job description is intended to provide a representative of duties and responsibilities that will be required of positions given this title and shall not be construed as a declaration of the total of the specific duties and responsibilities of any particular position.
    <br>

    <br>

    <br>
    The Art Institute is one of the nation’s leaders in postsecondary career-oriented education for the creative arts. Our mission is to provide excellence in education in a top-quality, learning-centered environment where students can acquire the requisite skills and knowledge to pursue a productive career in their chosen field of study.
    <br>
    The Art Institute of California -Sunnyvale is one of our newest, growing schools: a great place to learn and a great place to work!
    <br>

    <br>
    The Art Institute is an Equal Opportunity Employer and embraces diversity as a critical step in ensuring employee, student and graduate success. We are committed to building and developing a diverse environment where a variety of ideas, cultures and perspectives can thrive
    <br>

    <br>
    The Art Institute of California - Sunnyvale offers this position with a compensation package that includes a generous health, dental and vision benefits insurance, vacation, personal days, paid holidays, 401(k) plan with Company match, free parking, and tuition assistance plan for you and your dependents.
    <br>

    <br>

    <br>
    Application Process
    <br>
    Qualified applicants with a Masters degree or higher may submit via e-mail:
    <br>
    • your Diversity Statement or Diversity Philosophy (this may be part of your cover letter or submitted separately)
    <br>
    • résumé
    <br>
    • links to portfolio or current work (please do not send large e-mail attachments of your work)
    <br>
    transcript from institution awarding highest degree will need to be submitted prior to hire
    <br>

    <br>
    Please include the position of interest in the subject line of your e-mail to: aicasunstaffing@edmc.edu
    <br>

    <br>


    Game & Web Design Academic Director (sunnyvale)

    August 10th, 2009

    The Art Institute of California- Sunnyvale is seeking an Academic Department Director for the Game Art & Web Design programs.
    <br>
    Ideal candidates are professionals in their field who embrace a culture of learning and value ongoing professional development.
    <br>

    <br>
    This exempt level position reports to the Dean of Academic Affairs and supervises Faculty in the department.
    <br>
    The Academic Department Director (ADD) is the principal academic officer for the Game Art and Web Design programs. Responsibilities include: day-to-day operations, assisting students toward successful program completion and staffing the classroom with instructors who support the mission of the college. The ADD is co-responsible with the Dean of Academic Affairs for the fiscal well being of the department as it relates to education. The Director also participates in activities that promote the stature of the department and the college and abides by the mandates set by Corporate Headquarters, the President, and the Executive Committee.
    <br>

    <br>
    Incumbent must assure that The Art Institute/ EDMC philosophy: quality services to clients; development, growth, involvement, and recognition of employees; sound economic principles; and environment which is conducive to innovation, positive thinking and expansion - is considered in carrying out the duties and responsibilities of this position.
    <br>

    <br>

    <br>
    Key Job Elements include:
    <br>
    • Provide academic leadership for the program and select, train, develop, manage, and lead faculty and staff team members according to the guidelines provided by the Dean of Academic Affairs.
    <br>
    • Provide support to college and community relations activities including planning and implementing a budget including personnel requirements, program expenses, and capital needs.
    <br>
    • Support college programs designed to achieve student completion rates.
    <br>
    • Advise students in Program
    <br>
    • Collaborate with other Academic Department Directors within own school and across schools: scheduling, sharing faculty, and other.
    <br>
    • Teach up to two classes per quarter.
    <br>
    • Other responsibilities as determined by the Dean of Academic Affairs.
    <br>

    <br>

    <br>
    Job Qualifications:
    <br>
    • Master’s degree required with a minimum of 5 years related experience. Advanced certifications or credits towards further study are highly preferred. Bachelor’s or Master’s degree must be in a related area.
    <br>
    • An understanding of current professional technologies and programs, such as basic knowledge of C++ and BASIC and Blitz 3D, 3D Modeling, Textures, Rigging. Familiar with Java, Maya, Unreal Engine and other game engines.
    <br>
    • A solid understanding of software related to multimedia / web and video including HTML, Dreamweaver, Flash and similar multimedia applications; Adobe After Effects, Final Cut Pro, Pro Tools and experience with video production editing; and Combustion. Knowledge in CSS, PHP and Action Scripting.
    <br>
    • Held positions of increasingly responsible experience in the industry and/or in Education
    <br>
    • Fiscal and personnel management experience.
    <br>
    • Teaching experience
    <br>
    • Excellent communication skills, written and oral as well as strong interpersonal and problem solving skills.
    <br>
    • Superior organization, prioritization, and self-motivation skills.
    <br>
    • Ability to interact effectively as either a leader or as a member of a team and work collaboratively with other departments.
    <br>
    • Ability to listen to customers (e.g. staff, etc.) and to understand and respond positively to their requests.
    <br>
    • Ability to adapt to changing assignments and multiple priorities, to manage multiple tasks and successfully meet deadlines.
    <br>

    <br>

    <br>
    The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions. The job description is intended to provide a representative of duties and responsibilities that will be required of positions given this title and shall not be construed as a declaration of the total of the specific duties and responsibilities of any particular position.
    <br>

    <br>

    <br>
    The Art Institute is one of the nation’s leaders in postsecondary career-oriented education for the creative arts. Our mission is to provide excellence in education in a top-quality, learning-centered environment where students can acquire the requisite skills and knowledge to pursue a productive career in their chosen field of study.
    <br>
    The Art Institute of California -Sunnyvale is one of our newest, growing schools: a great place to learn and a great place to work!
    <br>

    <br>
    The Art Institute is an Equal Opportunity Employer and embraces diversity as a critical step in ensuring employee, student and graduate success. We are committed to building and developing a diverse environment where a variety of ideas, cultures and perspectives can thrive
    <br>

    <br>
    The Art Institute of California - Sunnyvale offers this position with a compensation package that includes a generous health, dental and vision benefits insurance, vacation, personal days, paid holidays, 401(k) plan with Company match, free parking, and tuition assistance plan for you and your dependents.
    <br>

    <br>

    <br>
    Application Process
    <br>
    Qualified applicants with a Masters degree or higher may submit via e-mail:
    <br>
    • your Diversity Statement or Diversity Philosophy (this may be part of your cover letter or submitted separately)
    <br>
    • résumé
    <br>
    • links to portfolio or current work (please do not send large e-mail attachments of your work)
    <br>
    transcript from institution awarding highest degree will need to be submitted prior to hire
    <br>

    <br>
    Please include the position of interest in the subject line of your e-mail to: aicasunstaffing@edmc.edu
    <br>

    <br>


    Game & Web Design Academic Director (sunnyvale)

    August 10th, 2009

    The Art Institute of California- Sunnyvale is seeking an Academic Department Director for the Game Art & Web Design programs.
    <br>
    Ideal candidates are professionals in their field who embrace a culture of learning and value ongoing professional development.
    <br>

    <br>
    This exempt level position reports to the Dean of Academic Affairs and supervises Faculty in the department.
    <br>
    The Academic Department Director (ADD) is the principal academic officer for the Game Art and Web Design programs. Responsibilities include: day-to-day operations, assisting students toward successful program completion and staffing the classroom with instructors who support the mission of the college. The ADD is co-responsible with the Dean of Academic Affairs for the fiscal well being of the department as it relates to education. The Director also participates in activities that promote the stature of the department and the college and abides by the mandates set by Corporate Headquarters, the President, and the Executive Committee.
    <br>

    <br>
    Incumbent must assure that The Art Institute/ EDMC philosophy: quality services to clients; development, growth, involvement, and recognition of employees; sound economic principles; and environment which is conducive to innovation, positive thinking and expansion - is considered in carrying out the duties and responsibilities of this position.
    <br>

    <br>

    <br>
    Key Job Elements include:
    <br>
    • Provide academic leadership for the program and select, train, develop, manage, and lead faculty and staff team members according to the guidelines provided by the Dean of Academic Affairs.
    <br>
    • Provide support to college and community relations activities including planning and implementing a budget including personnel requirements, program expenses, and capital needs.
    <br>
    • Support college programs designed to achieve student completion rates.
    <br>
    • Advise students in Program
    <br>
    • Collaborate with other Academic Department Directors within own school and across schools: scheduling, sharing faculty, and other.
    <br>
    • Teach up to two classes per quarter.
    <br>
    • Other responsibilities as determined by the Dean of Academic Affairs.
    <br>

    <br>

    <br>
    Job Qualifications:
    <br>
    • Master’s degree required with a minimum of 5 years related experience. Advanced certifications or credits towards further study are highly preferred. Bachelor’s or Master’s degree must be in a related area.
    <br>
    • An understanding of current professional technologies and programs, such as basic knowledge of C++ and BASIC and Blitz 3D, 3D Modeling, Textures, Rigging. Familiar with Java, Maya, Unreal Engine and other game engines.
    <br>
    • A solid understanding of software related to multimedia / web and video including HTML, Dreamweaver, Flash and similar multimedia applications; Adobe After Effects, Final Cut Pro, Pro Tools and experience with video production editing; and Combustion. Knowledge in CSS, PHP and Action Scripting.
    <br>
    • Held positions of increasingly responsible experience in the industry and/or in Education
    <br>
    • Fiscal and personnel management experience.
    <br>
    • Teaching experience
    <br>
    • Excellent communication skills, written and oral as well as strong interpersonal and problem solving skills.
    <br>
    • Superior organization, prioritization, and self-motivation skills.
    <br>
    • Ability to interact effectively as either a leader or as a member of a team and work collaboratively with other departments.
    <br>
    • Ability to listen to customers (e.g. staff, etc.) and to understand and respond positively to their requests.
    <br>
    • Ability to adapt to changing assignments and multiple priorities, to manage multiple tasks and successfully meet deadlines.
    <br>

    <br>

    <br>
    The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions. The job description is intended to provide a representative of duties and responsibilities that will be required of positions given this title and shall not be construed as a declaration of the total of the specific duties and responsibilities of any particular position.
    <br>

    <br>

    <br>
    The Art Institute is one of the nation’s leaders in postsecondary career-oriented education for the creative arts. Our mission is to provide excellence in education in a top-quality, learning-centered environment where students can acquire the requisite skills and knowledge to pursue a productive career in their chosen field of study.
    <br>
    The Art Institute of California -Sunnyvale is one of our newest, growing schools: a great place to learn and a great place to work!
    <br>

    <br>
    The Art Institute is an Equal Opportunity Employer and embraces diversity as a critical step in ensuring employee, student and graduate success. We are committed to building and developing a diverse environment where a variety of ideas, cultures and perspectives can thrive
    <br>

    <br>
    The Art Institute of California - Sunnyvale offers this position with a compensation package that includes a generous health, dental and vision benefits insurance, vacation, personal days, paid holidays, 401(k) plan with Company match, free parking, and tuition assistance plan for you and your dependents.
    <br>

    <br>

    <br>
    Application Process
    <br>
    Qualified applicants with a Masters degree or higher may submit via e-mail:
    <br>
    • your Diversity Statement or Diversity Philosophy (this may be part of your cover letter or submitted separately)
    <br>
    • résumé
    <br>
    • links to portfolio or current work (please do not send large e-mail attachments of your work)
    <br>
    transcript from institution awarding highest degree will need to be submitted prior to hire
    <br>

    <br>
    Please include the position of interest in the subject line of your e-mail to: aicasunstaffing@edmc.edu
    <br>

    <br>


    Game & Web Design Academic Director (sunnyvale)

    August 10th, 2009

    The Art Institute of California- Sunnyvale is seeking an Academic Department Director for the Game Art & Web Design programs.
    <br>
    Ideal candidates are professionals in their field who embrace a culture of learning and value ongoing professional development.
    <br>

    <br>
    This exempt level position reports to the Dean of Academic Affairs and supervises Faculty in the department.
    <br>
    The Academic Department Director (ADD) is the principal academic officer for the Game Art and Web Design programs. Responsibilities include: day-to-day operations, assisting students toward successful program completion and staffing the classroom with instructors who support the mission of the college. The ADD is co-responsible with the Dean of Academic Affairs for the fiscal well being of the department as it relates to education. The Director also participates in activities that promote the stature of the department and the college and abides by the mandates set by Corporate Headquarters, the President, and the Executive Committee.
    <br>

    <br>
    Incumbent must assure that The Art Institute/ EDMC philosophy: quality services to clients; development, growth, involvement, and recognition of employees; sound economic principles; and environment which is conducive to innovation, positive thinking and expansion - is considered in carrying out the duties and responsibilities of this position.
    <br>

    <br>

    <br>
    Key Job Elements include:
    <br>
    • Provide academic leadership for the program and select, train, develop, manage, and lead faculty and staff team members according to the guidelines provided by the Dean of Academic Affairs.
    <br>
    • Provide support to college and community relations activities including planning and implementing a budget including personnel requirements, program expenses, and capital needs.
    <br>
    • Support college programs designed to achieve student completion rates.
    <br>
    • Advise students in Program
    <br>
    • Collaborate with other Academic Department Directors within own school and across schools: scheduling, sharing faculty, and other.
    <br>
    • Teach up to two classes per quarter.
    <br>
    • Other responsibilities as determined by the Dean of Academic Affairs.
    <br>

    <br>

    <br>
    Job Qualifications:
    <br>
    • Master’s degree required with a minimum of 5 years related experience. Advanced certifications or credits towards further study are highly preferred. Bachelor’s or Master’s degree must be in a related area.
    <br>
    • An understanding of current professional technologies and programs, such as basic knowledge of C++ and BASIC and Blitz 3D, 3D Modeling, Textures, Rigging. Familiar with Java, Maya, Unreal Engine and other game engines.
    <br>
    • A solid understanding of software related to multimedia / web and video including HTML, Dreamweaver, Flash and similar multimedia applications; Adobe After Effects, Final Cut Pro, Pro Tools and experience with video production editing; and Combustion. Knowledge in CSS, PHP and Action Scripting.
    <br>
    • Held positions of increasingly responsible experience in the industry and/or in Education
    <br>
    • Fiscal and personnel management experience.
    <br>
    • Teaching experience
    <br>
    • Excellent communication skills, written and oral as well as strong interpersonal and problem solving skills.
    <br>
    • Superior organization, prioritization, and self-motivation skills.
    <br>
    • Ability to interact effectively as either a leader or as a member of a team and work collaboratively with other departments.
    <br>
    • Ability to listen to customers (e.g. staff, etc.) and to understand and respond positively to their requests.
    <br>
    • Ability to adapt to changing assignments and multiple priorities, to manage multiple tasks and successfully meet deadlines.
    <br>

    <br>

    <br>
    The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions. The job description is intended to provide a representative of duties and responsibilities that will be required of positions given this title and shall not be construed as a declaration of the total of the specific duties and responsibilities of any particular position.
    <br>

    <br>

    <br>
    The Art Institute is one of the nation’s leaders in postsecondary career-oriented education for the creative arts. Our mission is to provide excellence in education in a top-quality, learning-centered environment where students can acquire the requisite skills and knowledge to pursue a productive career in their chosen field of study.
    <br>
    The Art Institute of California -Sunnyvale is one of our newest, growing schools: a great place to learn and a great place to work!
    <br>

    <br>
    The Art Institute is an Equal Opportunity Employer and embraces diversity as a critical step in ensuring employee, student and graduate success. We are committed to building and developing a diverse environment where a variety of ideas, cultures and perspectives can thrive
    <br>

    <br>
    The Art Institute of California - Sunnyvale offers this position with a compensation package that includes a generous health, dental and vision benefits insurance, vacation, personal days, paid holidays, 401(k) plan with Company match, free parking, and tuition assistance plan for you and your dependents.
    <br>

    <br>

    <br>
    Application Process
    <br>
    Qualified applicants with a Masters degree or higher may submit via e-mail:
    <br>
    • your Diversity Statement or Diversity Philosophy (this may be part of your cover letter or submitted separately)
    <br>
    • résumé
    <br>
    • links to portfolio or current work (please do not send large e-mail attachments of your work)
    <br>
    transcript from institution awarding highest degree will need to be submitted prior to hire
    <br>

    <br>
    Please include the position of interest in the subject line of your e-mail to: aicasunstaffing@edmc.edu
    <br>

    <br>


    3D User Interface Designer (palo alto)

    August 6th, 2009

    OnLive has developed a revolutionary platform that delivers high-end games directly to end-users. This is an exciting opportunity to work on leading edge technology as a part of the team that is shaping the future of gaming.
    <br>

    <br>
    As a 3D UI Designer, you will work cross-functionally to define and conceptualize graphic designs and user interactions. You’ll be working on a range of UIs, including the 3D game portal, in-game HUDs, and setup experiences. The ideal candidate will have a passion for designing engaging experiences, supported by strong visualization and production skills. You are passionate about games, detail oriented and focused on turning great ideas into realities.
    <br>

    <br>
    RESPONSIBILITIES:
    <br>

    <br>
    * Graphic and User Interaction design
    <br>
    * Creation of 2D conceptual mockups
    <br>
    * Creation of static and animated 3D previzualizations
    <br>
    * Production and documentation of final graphics/assets and visual specifications
    <br>
    * Collaboration with creative director, product, and engineering teams to create a cohesive user experience
    <br>

    <br>
    REQUIREMENTS:
    <br>

    <br>
    * 3+ years experience in 2D and 3D visual design
    <br>
    * 3+ years experience in consumer-facing product design
    <br>
    * Must possess excellent working knowledge of the UI production pipeline
    <br>
    * Deep knowledge of Maya, Photoshop and Illustrator
    <br>
    * Have a good eye for highly engaging, visually interesting, and clean design
    <br>
    * Must be able to put yourself in the shoes of the user
    <br>
    * Experience with HTML/XML/CSS and scripting languages a plus
    <br>
    * Design related college degree: BA or BFA
    <br>

    <br>
    Candidates must be able to submit a design portfolio or sample reference work along with resume.


    3D User Interface Designer (palo alto)

    August 6th, 2009

    OnLive has developed a revolutionary platform that delivers high-end games directly to end-users. This is an exciting opportunity to work on leading edge technology as a part of the team that is shaping the future of gaming.
    <br>

    <br>
    As a 3D UI Designer, you will work cross-functionally to define and conceptualize graphic designs and user interactions. You’ll be working on a range of UIs, including the 3D game portal, in-game HUDs, and setup experiences. The ideal candidate will have a passion for designing engaging experiences, supported by strong visualization and production skills. You are passionate about games, detail oriented and focused on turning great ideas into realities.
    <br>

    <br>
    RESPONSIBILITIES:
    <br>

    <br>
    * Graphic and User Interaction design
    <br>
    * Creation of 2D conceptual mockups
    <br>
    * Creation of static and animated 3D previzualizations
    <br>
    * Production and documentation of final graphics/assets and visual specifications
    <br>
    * Collaboration with creative director, product, and engineering teams to create a cohesive user experience
    <br>

    <br>
    REQUIREMENTS:
    <br>

    <br>
    * 3+ years experience in 2D and 3D visual design
    <br>
    * 3+ years experience in consumer-facing product design
    <br>
    * Must possess excellent working knowledge of the UI production pipeline
    <br>
    * Deep knowledge of Maya, Photoshop and Illustrator
    <br>
    * Have a good eye for highly engaging, visually interesting, and clean design
    <br>
    * Must be able to put yourself in the shoes of the user
    <br>
    * Experience with HTML/XML/CSS and scripting languages a plus
    <br>
    * Design related college degree: BA or BFA
    <br>

    <br>
    Candidates must be able to submit a design portfolio or sample reference work along with resume.


    Director of Engineering (redwood city)

    July 28th, 2009

    Turbine, Inc. is the world’s premier creator and operator of massive, persistent online worlds that foster powerful gaming and social communities. Formed over a decade ago with the vision of becoming a leading provider of online entertainment, Turbine has grown to become one of the largest privately-held online gaming and technological studios in North America. Turbine has created some of the world’s most popular and award-winning online games and communities, including the 2007 PC Game of the Year, The Lord of the Rings Online™: Shadows of Angmar™, Dungeons & Dragons Online™: Stormreach™ and Asheron’s Call®.
    <br>

    <br>
    Currently Turbine is poised for unprecedented growth and we are seeking a uniquely talented executive to join us on our mission to create the next generation of online entertainment that unifies the best of massively multiplayer online games, virtual worlds and social networks on and across both PC and Console platforms.
    <br>

    <br>
    Job Summary:
    <br>

    <br>
    The Director of Engineering is responsible for managing a cross functional team of engineers working on a variety of projects supporting Turbine’s premier MMO titles including Dungeons and Dragons Online and The Lord of the Rings Online. This position reports directly to Turbine’s CTO and candidates are expected to be highly autonomous. This position will direct the daily activities of a skilled team of software engineers by performing such duties as project management, task prioritization, risk assessment, interdepartmental coordination, budgeting, hiring, firing, and employee growth. The position will cover a wide range of engineering domains including computer graphics/physics, Xbox360/PS3 development, and game logic engineering.
    <br>

    <br>
    This role is primarily focused on project and personnel management. Although candidates are expected to be highly technical, there will be few opportunities to write code. This position will influence the company’s game technology architecture and help to develop a roadmap for the creation of that technology.
    <br>

    <br>
    Candidates should have experience working in a multi-project environment and be able to detail past successes in managing a multi-disciplinary engineering team. The candidate should demonstrate expertise and passion in the field of video games and video game technology.
    <br>

    <br>
    This position is located in Turbine’s San Francisco area location and will oversee all engineers located at that office.
    <br>

    <br>
    Responsibilities:
    <br>
    • Lead an engineering team working on Turbine’s technology platform
    <br>
    • Identify areas of technical risk and create risk mitigation plans
    <br>
    • Serve as the liaison between projects teams; gathering requirements and following through
    <br>
    • Make staffing recommendations and decisions
    <br>
    • Manage research and development on cutting-edge online gaming technologies to be used across multiple development teams
    <br>
    • Stay informed of new hardware and software developments affecting Turbine, and offer insight and experience as to what technologies should be developed
    <br>
    • Contribute to the overall technical position of the company
    <br>
    • Contribute to and enforce engineering standards and articulate general philosophies for software engineering
    <br>
    • Other duties and responsibilities as assigned by the manager
    <br>

    <br>
    • At least 8 years experience in the game industry which includes design and implementation of game software
    <br>
    • At least 4 years of experience as a lead engineer
    <br>
    • At least 4 years of experience dealing with personnel management
    <br>
    • Excellent written, verbal, and interpersonal communication skills
    <br>
    • Platforms: XP/Vista, Xbox360, PS3, Linux
    <br>
    • Languages: C, C++ (with a strong OOP background), SQL, Perl
    <br>
    • Networking: TCP/IP, UDP/IP
    <br>
    • SDK: DirectX, Havok, Granny, Bink, and other 3rd party game technologies
    <br>
    • Tools: Visual Studio, Maya, Photoshop, level building tools and content pipelines
    <br>
    • Previous experience as a software engineer preferred
    <br>
    • Experience with Scrum methodology a plus
    <br>

    <br>
    If you are interested and qualified please apply on our website at www.turbinejobs.com and submit to job #1754
    <br>

    <br>

    <br>


    3D Modeler - contract (burlingame)

    July 24th, 2009

    Social network gaming company seeks 3D modeler for a short-term contract to create realistic props and backgrounds for a Flash-based game. Will be responsible for modeling, texturing, lighting and rendering props and backgrounds.
    <br>

    <br>
    Must be familiar with both Maya and Max. Flash skills not required, but a plus.
    <br>

    <br>
    Please submit a resume and reel or portfolio showing superior realistic modeling, texturing and lighting skills.


    Dental Lab Technician for High Tech 3D Medical Imaging Company (san jose downtown)

    July 8th, 2009

    Anatomage (www.anatomage.com) is a high tech medical imaging software company. Our innovative 3D imaging software visualizes the details of patient anatomy and helps doctors to better diagnose and treatment plan. Anatomage is the technological leader in a fast growing new market.
    <br>

    <br>
    We are looking for experienced dental lab technician. The job consists of fabricating dental appliances for surgical or treatment purposes. The job also consists of 3D visualization and alteration of human anatomy using our own proprietary software. We will provide training on using our own software. You will be a part of developing cutting edge medical technology applications. The job may also include customer support or data entry.
    <br>

    <br>
    We would like to have friendly working environment and we care about individual growth. The starting hour rate may not be high but you will have a chance to grow with the company.
    <br>

    <br>
    The company offers medical and dental insurance benefit.
    <br>

    <br>
    Qualification.
    <br>

    <br>
    Previous experience fabricating or working with dental appliances (retainers, splints, night guards, …)
    <br>
    Good skill with hands and using crafting tools
    <br>
    Good understanding of computer, IT, and windows OS
    <br>
    Attention to details
    <br>
    Reliable and responsible
    <br>

    <br>
    3D Modeling software experience (Maya, 3D studio Max, SolidWorks, …) is a plus.
    <br>
    Medical/Dental knowledge is a plus.
    <br>
    Experience in radiology (CBCT, MRI, …) is a plus.
    <br>

    <br>

    <br>
    Please send your resume, cover letter, and desired rate.


    Dental Lab Technician for High Tech 3D Medical Imaging Company (san jose downtown)

    July 8th, 2009

    Anatomage (www.anatomage.com) is a high tech medical imaging software company. Our innovative 3D imaging software visualizes the details of patient anatomy and helps doctors to better diagnose and treatment plan. Anatomage is the technological leader in a fast growing new market.
    <br>

    <br>
    We are looking for experienced dental lab technician. The job consists of fabricating dental appliances for surgical or treatment purposes. The job also consists of 3D visualization and alteration of human anatomy using our own proprietary software. We will provide training on using our own software. You will be a part of developing cutting edge medical technology applications. The job may also include customer support or data entry.
    <br>

    <br>
    We would like to have friendly working environment and we care about individual growth. The starting hour rate may not be high but you will have a chance to grow with the company.
    <br>

    <br>
    The company offers medical and dental insurance benefit.
    <br>

    <br>
    Qualification.
    <br>

    <br>
    Previous experience fabricating or working with dental appliances (retainers, splints, night guards, …)
    <br>
    Good skill with hands and using crafting tools
    <br>
    Good understanding of computer, IT, and windows OS
    <br>
    Attention to details
    <br>
    Reliable and responsible
    <br>

    <br>
    3D Modeling software experience (Maya, 3D studio Max, SolidWorks, …) is a plus.
    <br>
    Medical/Dental knowledge is a plus.
    <br>
    Experience in radiology (CBCT, MRI, …) is a plus.
    <br>

    <br>

    <br>
    Please send your resume, cover letter, and desired rate.


    Dental Lab Technician (san jose downtown)

    July 8th, 2009

    Anatomage (www.anatomage.com) is a high tech medical imaging software company. Our innovative 3D imaging software visualizes the details of patient anatomy and helps doctors to better diagnose and treatment plan. Anatomage is the technological leader in a fast growing new market.
    <br>

    <br>
    We are looking for experienced dental lab technician. The job consists of fabricating dental appliances for surgical or treatment purposes. The job also consists of 3D visualization and alteration of human anatomy using our own proprietary software. We will provide training on using our own software. You will be a part of developing cutting edge medical technology applications. The job may also include customer support or data entry.
    <br>

    <br>
    We would like to have friendly working environment and we care about individual growth. The starting hour rate may not be high but you will have a chance to grow with the company.
    <br>

    <br>
    The company offers medical and dental insurance benefit.
    <br>

    <br>
    Qualification.
    <br>

    <br>
    Previous experience fabricating or working with dental appliances (retainers, splints, night guards, …)
    <br>
    Good skill with hands and using crafting tools
    <br>
    Good understanding of computer, IT, and windows OS
    <br>
    Attention to details
    <br>
    Reliable and responsible
    <br>

    <br>
    3D Modeling software experience (Maya, 3D studio Max, SolidWorks, …) is a plus.
    <br>
    Medical/Dental knowledge is a plus.
    <br>
    Experience in radiology (CBCT, MRI, …) is a plus.
    <br>

    <br>

    <br>
    Please send your resume, cover letter, and desired rate.


    Dental Lab Technician (san jose downtown)

    July 7th, 2009

    Anatomage (www.anatomage.com) is a high tech medical imaging software company. Our innovative 3D imaging software visualizes the details of patient anatomy and helps doctors to better diagnose and treatment plan. Anatomage is the technological leader in a fast growing new market.
    <br>

    <br>
    We are looking for experienced dental lab technician. The job consists of fabricating dental appliances for surgical or treatment purposes. The job also consists of 3D visualization and alteration of human anatomy using our own proprietary software. We will provide training on using our own software. You will be a part of developing cutting edge medical technology applications. The job may also include customer support or data entry.
    <br>

    <br>
    We would like to have friendly working environment and we care about individual growth. The starting hour rate may not be high but you will have a chance to grow with the company.
    <br>

    <br>
    The company offers medical and dental insurance benefit.
    <br>

    <br>
    Qualification.
    <br>

    <br>
    Previous experience fabricating or working with dental appliances (retainers, splints, night guards, …)
    <br>
    Good skill with hands and using crafting tools
    <br>
    Good understanding of computer, IT, and windows OS
    <br>
    Attention to details
    <br>
    Reliable and responsible
    <br>

    <br>
    3D Modeling software experience (Maya, 3D studio Max, SolidWorks, …) is a plus.
    <br>
    Medical/Dental knowledge is a plus.
    <br>
    Experience in radiology (CBCT, MRI, …) is a plus.
    <br>

    <br>

    <br>
    Please send your resume, cover letter, and desired rate.


    Dental Lab Technician (san jose downtown)

    July 7th, 2009

    Anatomage (www.anatomage.com) is a high tech medical imaging software company. Our innovative 3D imaging software visualizes the details of patient anatomy and helps doctors to better diagnose and treatment plan. Anatomage is the technological leader in a fast growing new market.
    <br>

    <br>
    We are looking for experienced dental lab technician. The job consists of fabricating dental appliances for surgical or treatment purposes. The job also consists of 3D visualization and alteration of human anatomy using our own proprietary software. We will provide training on using our own software. You will be a part of developing cutting edge medical technology applications. The job may also include customer support or data entry.
    <br>

    <br>
    We would like to have friendly working environment and we care about individual growth. The starting hour rate may not be high but you will have a chance to grow with the company.
    <br>

    <br>
    The company offers medical and dental insurance benefit.
    <br>

    <br>
    Qualification.
    <br>

    <br>
    Previous experience fabricating or working with dental appliances (retainers, splints, night guards, …)
    <br>
    Good skill with hands and using crafting tools
    <br>
    Good understanding of computer, IT, and windows OS
    <br>
    Attention to details
    <br>
    Reliable and responsible
    <br>

    <br>
    3D Modeling software experience (Maya, 3D studio Max, SolidWorks, …) is a plus.
    <br>
    Medical/Dental knowledge is a plus.
    <br>
    Experience in radiology (CBCT, MRI, …) is a plus.
    <br>

    <br>

    <br>
    Please send your resume, cover letter, and desired rate.


    3D Anatomy Modeler for Medical Imaging software company (san jose downtown)

    July 1st, 2009

    Anatomage (www.anatomage.com) is a high tech medical imaging software company based out of San Jose. Anatomage is the technological leader in a fast growing new market. Our innovative 3D imaging software visualizes the details of patient anatomy and helps doctors to better diagnose and advise treatment plans.
    <br>

    <br>
    We are looking for an entry level 3D Modeling Technician. The job consists of modeling human anatomy using our own proprietary software. We will provide on-site training with our software. You will be a part of developing cutting edge medical technology applications. We offer competitive benefits and incentives to provide a rewarding work experience. The company has been continuously growing. As the company grows, so does our employees. This is your chance to grow with us.
    <br>

    <br>
    Job Responsibilities:
    <br>
    -Creation of 3D models of the human body using cutting edge software
    <br>
    -Coordinate with other team members and leads
    <br>
    -Work with engineers to improve software
    <br>

    <br>
    Qualifications for entry:
    <br>
    -Good understanding on computer, IT, and Windows OS
    <br>
    -Understanding of 3D space
    <br>
    -Good communication skills
    <br>
    -Attention to detail
    <br>
    -Reliable and responsible
    <br>
    -Drive to excel in a team environment
    <br>

    <br>
    Pluses:
    <br>
    -3D Modeling software experience (Maya, 3D Studio Max, SolidWorks, …)
    <br>
    -Medical/Dental knowledge
    <br>
    -Knowledge of QA testing
    <br>
    -BA or BS degree
    <br>

    <br>

    <br>
    Please send your resume and cover letter to the email listed. We look forward to hearing from you.


    3D Anatomy Modeler for Medical Imaging software company (san jose downtown)

    July 1st, 2009

    Anatomage (www.anatomage.com) is a high tech medical imaging software company based out of San Jose. Anatomage is the technological leader in a fast growing new market. Our innovative 3D imaging software visualizes the details of patient anatomy and helps doctors to better diagnose and advise treatment plans.
    <br>

    <br>
    We are looking for an entry level 3D Modeling Technician. The job consists of modeling human anatomy using our own proprietary software. We will provide on-site training with our software. You will be a part of developing cutting edge medical technology applications. We offer competitive benefits and incentives to provide a rewarding work experience. The company has been continuously growing. As the company grows, so does our employees. This is your chance to grow with us.
    <br>

    <br>
    Job Responsibilities:
    <br>
    -Creation of 3D models of the human body using cutting edge software
    <br>
    -Coordinate with other team members and leads
    <br>
    -Work with engineers to improve software
    <br>

    <br>
    Qualifications for entry:
    <br>
    -Good understanding on computer, IT, and Windows OS
    <br>
    -Understanding of 3D space
    <br>
    -Good communication skills
    <br>
    -Attention to detail
    <br>
    -Reliable and responsible
    <br>
    -Drive to excel in a team environment
    <br>

    <br>
    Pluses:
    <br>
    -3D Modeling software experience (Maya, 3D Studio Max, SolidWorks, …)
    <br>
    -Medical/Dental knowledge
    <br>
    -Knowledge of QA testing
    <br>
    -BA or BS degree
    <br>

    <br>

    <br>
    Please send your resume and cover letter to the email listed. We look forward to hearing from you.


    Blender, Maya and or 3D Max. Design Expert Needed

    June 19th, 2009

    Location : SF Bay Area
    <br>
    Job Type : Project Based
    <br>
    Career Level : Experienced
    <br>
    Education : Bachelor’s Degree
    <br>
    Category : PR and Design Firm
    <br>

    <br>
    Job Description :
    <br>
    We are looking for a skilled senior animator to work with our team from start to finish in producing a complete product demonstration media clip. This clip will be used to highlight technical advantages of a semiconductor’s technology. The video clip will contain an animation of a simulated block process containing voice over as well as the possibility of including recoded engineering videos. The senior animator would create original graphics, animations, and multimedia presentations following content specifications provided by our technical writers. In addition, you may need to obtain public domain photos and graphics as needed for the animation while ensuring that graphics are optimized for delivery over the web. The ideal candidate has experience animating, rendering and has a solid grasp of the principles of both 2D and 3D animation.
    <br>

    <br>
    QUALIFICATIONS
    <br>
    You are fast at understanding the strategy behind your work and an efficient perfectionist when it gets down to the details. The teams you’ve worked with would describe you as a talented designer and animator who is always looking to add the extra accent animation to take the final product to the next level. You have extensive knowledge and experience in the 3D animation process, 2D animation and Storyboarding. Your skills include rendering tasks (e.g. modeling, texturing, lighting simulation). You have a solid understanding of classic animation principles and fundamentals (squash and stretch, staging, timing, anticipation, exaggeration). You have extensive animation production experience using the following software: Blender, Maya and or 3D Max. Candidates with experience in Ray Tracing and Radiosity rendering of still room scenes and an architectural design background are a bonus.
    <br>

    <br>

    <br>
    EDUCATION/EXPERIENCE
    <br>

    <br>
    • Bachelor’s degree or equivalent formal training in animation.
    <br>
    • 5+ years experience in animation using Blender, Maya, 3D Max
    <br>
    • Experience with the Unreal engine.
    <br>
    • Programming (authoring/writing code) expertise using multimedia software applications such as Adobe Production Suite (Flash, Director, Encore).
    <br>
    • Graphical design expertise using software applications such as Adobe Photoshop or Illustrator.
    <br>
    Ability to create/manipulate high quality, original graphics, illustrations and animations.
    <br>
    • Experience or training in animation, video production (Final Cut Pro editing, After Effects animation) or related fields is desired.
    <br>
    • Familiarity with ActionScript to control interactive Flash presentations
    <br>
    • Ability to communicate clearly in writing and verbally
    <br>
    • Ability to work effectively with remote team members
    <br>
    • Digital video production and editing experience
    <br>
    • Traditional film experience a plus.
    <br>

    <br>


    Blender, Maya and or 3D Max. Design Expert Needed

    June 19th, 2009

    Location : SF Bay Area
    <br>
    Job Type : Project Based
    <br>
    Career Level : Experienced
    <br>
    Education : Bachelor’s Degree
    <br>
    Category : PR and Design Firm
    <br>

    <br>
    Job Description :
    <br>
    We are looking for a skilled senior animator to work with our team from start to finish in producing a complete product demonstration media clip. This clip will be used to highlight technical advantages of a semiconductor’s technology. The video clip will contain an animation of a simulated block process containing voice over as well as the possibility of including recoded engineering videos. The senior animator would create original graphics, animations, and multimedia presentations following content specifications provided by our technical writers. In addition, you may need to obtain public domain photos and graphics as needed for the animation while ensuring that graphics are optimized for delivery over the web. The ideal candidate has experience animating, rendering and has a solid grasp of the principles of both 2D and 3D animation.
    <br>

    <br>
    QUALIFICATIONS
    <br>
    You are fast at understanding the strategy behind your work and an efficient perfectionist when it gets down to the details. The teams you’ve worked with would describe you as a talented designer and animator who is always looking to add the extra accent animation to take the final product to the next level. You have extensive knowledge and experience in the 3D animation process, 2D animation and Storyboarding. Your skills include rendering tasks (e.g. modeling, texturing, lighting simulation). You have a solid understanding of classic animation principles and fundamentals (squash and stretch, staging, timing, anticipation, exaggeration). You have extensive animation production experience using the following software: Blender, Maya and or 3D Max. Candidates with experience in Ray Tracing and Radiosity rendering of still room scenes and an architectural design background are a bonus.
    <br>

    <br>

    <br>
    EDUCATION/EXPERIENCE
    <br>

    <br>
    • Bachelor’s degree or equivalent formal training in animation.
    <br>
    • 5+ years experience in animation using Blender, Maya, 3D Max
    <br>
    • Experience with the Unreal engine.
    <br>
    • Programming (authoring/writing code) expertise using multimedia software applications such as Adobe Production Suite (Flash, Director, Encore).
    <br>
    • Graphical design expertise using software applications such as Adobe Photoshop or Illustrator.
    <br>
    Ability to create/manipulate high quality, original graphics, illustrations and animations.
    <br>
    • Experience or training in animation, video production (Final Cut Pro editing, After Effects animation) or related fields is desired.
    <br>
    • Familiarity with ActionScript to control interactive Flash presentations
    <br>
    • Ability to communicate clearly in writing and verbally
    <br>
    • Ability to work effectively with remote team members
    <br>
    • Digital video production and editing experience
    <br>
    • Traditional film experience a plus.
    <br>

    <br>


    Background Artist - PC Games (san jose north)

    June 17th, 2009

    The entertainment and games
    industry is growing and so is Namco Networks!  We are looking for
    exceptionally talented people to join our team.  Work with evolving and
    challenging technologies across many best-selling game titles in a fast-paced,
    creative and fun environment.  Join Namco Networks and play a vital role
    in this rapidly growing company and industry! For more information about our
    company, please visit: www.namcogames.com.

    BACKGROUND ARTIST -  PC GAMES

    The Background Artist is a versatile and multi-skilled 2D
    Games Artist responsible for supporting our game development and production
    teams.
    This position requires advanced
    illustration skills
    producing 2D art
    assets. This is an intermediate-level position that will be expected to mentor
    and monitor junior-level artists.

    Essential Duties & Responsibilities

    ·       
    Capable of producing traditionally-rendered
    concepts for backgrounds, menu systems, icons, characters and animations

    ·       
    Able to produce backgrounds,
    characters, icons and objects for implementation in game production with 2D and
    3D tools provided when needed

    ·       
    Collaborate closely with a team
    of artists and designers

    ·       
    Work efficiently in creating
    large quantities of high quality art assets

    ·       
    Take responsibility for the
    workflow of projects

    ·       
    Work within boundaries to
    creatively solve art issues when necessary

    ·       
    Provide mentorship and guidance
    to the junior team members

    ·       
    Anticipate the needs of the art team
    in order to streamline productivity

    ·       
    Work within the limits dictated
    by programming staff or project leads when necessary

    ·       
    Participate in the critique of
    your own work and the work of others

    ·       
    Perform optimization of artwork
    for production

    ·       
    Work closely with senior-level
    team members and/or Art Director to formulate all creative aspects of the art
    development pipeline and watches over it during the course of production.

    Required Skills

    ·       
    3+ years game development
    experience

    ·       
    4+ years experience in computer
    generated 2D art using Adobe CS (including CS3) and possess expert skills in
    Photoshop AND Illustrator

    ·       
    Demonstrated ability of quickly
    pick up new software and adapting it to the asset development pipeline

    ·       
    Strong traditional illustration
    skills as well as solid understanding of drawing principles such as
    perspective, and proportion, in addition to logic usage and accurate implementation
    of color, lights and shadows

    ·       
    Experience producing 2D assets using
    3DS Max/Maya

    ·       
    3D asset production in the areas
    of modeling, tiling and texture mapping

    ·       
    Able to adapt to a variety of
    illustration and animation art styles

    ·       
    Strong sense of graphic design
    applicable to user interface

    ·       
    Great sense of color usage

    ·       
    Experience in leading artists

    ·       
    Ability to work with little or no
    guidance in order to problem-solve art-related issues

    ·       
    Capable of working in a team environment

    ·       
    Organized approach to tasks,
    files and storage of materials

    ·       
    Console experience (PS2 or
    higher) preferable but not essential

    ·       
    Knowledge of optimization for game
    development ideal.

    ·       
    Production experience is a must!

    Bonus Skills:

    ·       
    BA or BFA in Illustration,
    Graphic Design or related field

    ·       
    2D Animation Experience

    ·       
    Motion graphics experience using
    After Effects

    ·       
    Graphic design experience

    ·       
    Good working knowledge of Flash

    ·       
    Knowledge of ActionScripting

    ·       
    Marketing and brand identity
    design experience, including logo design, highly desirable

    ·       
    Experience in 3D animation, lighting,
    rendering, rigging, and/or dynamics (particle systems) a huge plus

    ·       
    Ability to produce fine-detailed
    3D art preferable but not required

    Portfolio Requirements: 
    Digital media preferred.  Your application must be accompanied by web link to
    an online portfolio/demo reel.

    Artistic Portfolio (any or all of the following):

    ·       
    Examples of 2D graphics from background
    art, character design, 2D animation, concept art or visual effects

    ·       
    Examples of 3D graphics from
    models, animation, visual effects, texture mapping or environment design

    ·       
    Examples of User Interface design
    and/or implementation of typographical treatment

    ·       
    Paintings or sketches, created
    either using traditional or digitally methods

    Art Leadership Portfolio: 
    Submit descriptions of projects where you led in a senior position and specify
    your role in each example submitted, along with how many people you managed (if
    applicable).

    Professional Attributes:

    ·       
    Must be responsible and
    accountable; enjoys collaborating and follows through on multiple complex
    projects.

    ·       
    Good communicator who possesses
    strong written and oral communication skills.

    ·       
    Enthusiastic and outgoing,
    excited about working at Namco Networks and possesses a positive attitude about
    the potential of this company.

    ·       
    Supportive, within the division
    as well as cross-functionally, with a roll-up-your-sleeves attitude towards
    getting things done.

    ·       
    Able to listen to and accept
    constructive criticism.

    ·       
    Well-organized and
    detail-oriented.

    ·       
    Demonstrates excellent analytical
    skills.

    ·       
    Thinks “out of the box” with
    ability to come up with creative solutions.

    ·       
    Strong team player.

    ***Please include desired salary
    range in cover letter***

    Established January 1, 2006,
    Namco Networks America Inc. is a subsidiary of Namco Bandai Holdings (USA)
    Inc., a worldwide leader in the high-tech entertainment industry. Namco uses
    cutting-edge technology to provide fun, quality
    entertainment to mobile consumers throughout the Americas.


    3D Artist - PC Games (san jose north)

    June 17th, 2009

    The
    entertainment and games industry is growing and so is Namco Networks!  We
    are looking for exceptionally talented people to join our team.  Work with
    evolving and challenging technologies across many best-selling game titles in a
    fast-paced, creative and fun environment.  Join Namco Networks and play a
    vital role in this rapidly growing company and industry! For more information
    about our company, please visit: www.namcogames.com.

    3D ARTIST -  PC GAMES

    The 3D Artist is a versatile and multi-skilled artist responsible
    for supporting our game development and production teams.
    This
    position requires solid knowledge and hands-on experience in 3D
    modeling and animation producing 3D art assets applicable to video game platforms. The
    artist working in this role is a strategic thinker, a problem-solver, and is detail-oriented. 
    This is an intermediate-level position that
    will be expected to delegate, mentor and monitor
    junior-level 3D artists.

    Essential Duties & Responsibilities

    ·       
    Produce 3D assets for
    implementation in game development

    ·       
    Collaborate closely with a team
    of artists and designers

    ·       
    Work efficiently in creating
    large quantities of high-quality art assets

    ·       
    Take responsibility for the
    workflow of projects

    ·       
    Work within boundaries to
    creatively solve art issues when necessary

    ·       
    Provide mentorship and guidance
    to junior team members

    ·       
    Anticipate the needs of team
    artists in order to streamline productivity

    ·       
    Work within limits dictated by
    programming staff or project leads when necessary

    ·       
    Participate in the critique of
    your own work and the work of others

    ·       
    Perform optimization of artwork
    for production

    ·       
    Work closely with the Art
    Director to formulate all creative aspects of the art development pipeline and
    watch over it during the course of production

    Required Skills

    ·       
    3+ years game development
    experience

    ·       
    4+ years experience
    in computer-generated 2D art using Adobe CS programs (including CS3) and have a
    working knowledge of Photoshop AND Illustrator

    ·       
    Be able to quickly
    pick up new software and adapt it to the asset development pipeline

    ·       
    Strong hands-on production
    experience producing high and low-poly 3D-generated assets using 3DS Max/Maya

    ·       
    3D asset production
    in the areas of modeling, rigging, and animation

    ·       
    Experience in leading/mentoring
    junior artists

    ·       
    Ability to work with little or no
    guidance in order to problem-solve art-related issues

    ·       
    Must be able to create tiles and
    texture maps

    ·       
    Capable of working in a team
    environment

    ·       
    Console experience (PS2 or higher)
    preferable

    ·       
    Ability to produce fine-detailed
    3D art

    ·       
    Knowledge of optimization for game
    development ideal

    ·       
    Production experience
    is a must!

    Bonus Skills:

    ·       
    BA, BFA or Degree in 3D Graphics,
    Animation or related field

    ·       
    3D tool scripting language
    knowledge MEL for Maya

    ·       
    Graphic design experience

    ·       
    Motion graphics experience using
    After Effects

    ·       
    Experience in 3D lighting,
    rendering and/or dynamics (particle systems) a big plus

     

    Portfolio Requirements: 
    Digital media preferred.  Your application must be accompanied by web link to
    an online portfolio/demo reel).

    Artistic Portfolio (any or all of the following):

    ·       
    Examples of 2D graphics from
    background art, character design, 2D animation, concept art or visual effects

    ·       
    Examples of 3D graphics from
    models, animation, visual effects, texture mapping or environmental design

    ·       
    Examples of user interface design
    and/or implementation of typographical treatment

    ·       
    Paintings or sketches, created
    either using traditional or digital methods

    Art Leadership Portfolio:  Submit descriptions of
    projects in which you led in a senior position and specify your role in each
    example submitted, along with how many people you managed (if applicable).

    Professional Attributes:

    ·       
    Must be responsible and accountable;
    enjoys collaboration and follows through on multiple complex projects.

    ·       
    Good communicator who possesses
    strong written and oral communication skills.

    ·       
    Enthusiastic and outgoing,
    excited about working at Namco Networks and possesses a positive attitude about
    the potential of this company.

    ·       
    Supportive, within the division
    as well as cross-functionally, with a roll-up-your-sleeves attitude towards
    getting things done.

    ·       
    Able to listen to and accept
    constructive criticism.

    ·       
    Well-organized and
    detail-oriented.

    ·       
    Demonstrates excellent analytical
    skills.

    ·       
    Thinks “out of the box” with
    ability to come up with creative solutions.

    ·       
    Strong team player.

    ***Please include desired salary
    range in cover letter***

    Established January 1, 2006,
    Namco Networks America Inc. is a subsidiary of Namco Bandai Holdings (USA)
    Inc., a worldwide leader in the high-tech entertainment industry. Namco uses
    cutting-edge technology to provide fun, quality
    entertainment to mobile consumers throughout the Americas.


    3D Artist - PC Games (san jose north)

    June 17th, 2009

    The
    entertainment and games industry is growing and so is Namco Networks!  We
    are looking for exceptionally talented people to join our team.  Work with
    evolving and challenging technologies across many best-selling game titles in a
    fast-paced, creative and fun environment.  Join Namco Networks and play a
    vital role in this rapidly growing company and industry! For more information
    about our company, please visit: www.namcogames.com.

    3D ARTIST -  PC GAMES

    The 3D Artist is a versatile and multi-skilled artist responsible
    for supporting our game development and production teams.
    This
    position requires solid knowledge and hands-on experience in 3D
    modeling and animation producing 3D art assets applicable to video game platforms. The
    artist working in this role is a strategic thinker, a problem-solver, and is detail-oriented. 
    This is an intermediate-level position that
    will be expected to delegate, mentor and monitor
    junior-level 3D artists.

    Essential Duties & Responsibilities

    ·       
    Produce 3D assets for
    implementation in game development

    ·       
    Collaborate closely with a team
    of artists and designers

    ·       
    Work efficiently in creating
    large quantities of high-quality art assets

    ·       
    Take responsibility for the
    workflow of projects

    ·       
    Work within boundaries to
    creatively solve art issues when necessary

    ·       
    Provide mentorship and guidance
    to junior team members

    ·       
    Anticipate the needs of team
    artists in order to streamline productivity

    ·       
    Work within limits dictated by
    programming staff or project leads when necessary

    ·       
    Participate in the critique of
    your own work and the work of others

    ·       
    Perform optimization of artwork
    for production

    ·       
    Work closely with the Art
    Director to formulate all creative aspects of the art development pipeline and
    watch over it during the course of production

    Required Skills

    ·       
    3+ years game development
    experience

    ·       
    4+ years experience
    in computer-generated 2D art using Adobe CS programs (including CS3) and have a
    working knowledge of Photoshop AND Illustrator

    ·       
    Be able to quickly
    pick up new software and adapt it to the asset development pipeline

    ·       
    Strong hands-on production
    experience producing high and low-poly 3D-generated assets using 3DS Max/Maya

    ·       
    3D asset production
    in the areas of modeling, rigging, and animation

    ·       
    Experience in leading/mentoring
    junior artists

    ·       
    Ability to work with little or no
    guidance in order to problem-solve art-related issues

    ·       
    Must be able to create tiles and
    texture maps

    ·       
    Capable of working in a team
    environment

    ·       
    Console experience (PS2 or higher)
    preferable

    ·       
    Ability to produce fine-detailed
    3D art

    ·       
    Knowledge of optimization for game
    development ideal

    ·       
    Production experience
    is a must!

    Bonus Skills:

    ·       
    BA, BFA or Degree in 3D Graphics,
    Animation or related field

    ·       
    3D tool scripting language
    knowledge MEL for Maya

    ·       
    Graphic design experience

    ·       
    Motion graphics experience using
    After Effects

    ·       
    Experience in 3D lighting,
    rendering and/or dynamics (particle systems) a big plus

     

    Portfolio Requirements: 
    Digital media preferred.  Your application must be accompanied by web link to
    an online portfolio/demo reel).

    Artistic Portfolio (any or all of the following):

    ·       
    Examples of 2D graphics from
    background art, character design, 2D animation, concept art or visual effects

    ·       
    Examples of 3D graphics from
    models, animation, visual effects, texture mapping or environmental design

    ·       
    Examples of user interface design
    and/or implementation of typographical treatment

    ·       
    Paintings or sketches, created
    either using traditional or digital methods

    Art Leadership Portfolio:  Submit descriptions of
    projects in which you led in a senior position and specify your role in each
    example submitted, along with how many people you managed (if applicable).

    Professional Attributes:

    ·       
    Must be responsible and accountable;
    enjoys collaboration and follows through on multiple complex projects.

    ·       
    Good communicator who possesses
    strong written and oral communication skills.

    ·       
    Enthusiastic and outgoing,
    excited about working at Namco Networks and possesses a positive attitude about
    the potential of this company.

    ·       
    Supportive, within the division
    as well as cross-functionally, with a roll-up-your-sleeves attitude towards
    getting things done.

    ·       
    Able to listen to and accept
    constructive criticism.

    ·       
    Well-organized and
    detail-oriented.

    ·       
    Demonstrates excellent analytical
    skills.

    ·       
    Thinks “out of the box” with
    ability to come up with creative solutions.

    ·       
    Strong team player.

    ***Please include desired salary
    range in cover letter***

    Established January 1, 2006,
    Namco Networks America Inc. is a subsidiary of Namco Bandai Holdings (USA)
    Inc., a worldwide leader in the high-tech entertainment industry. Namco uses
    cutting-edge technology to provide fun, quality
    entertainment to mobile consumers throughout the Americas.


    Game & Web Design Academic Director (sunnyvale)

    June 9th, 2009

    The Art Institute of California- Sunnyvale is seeking an Academic Department Director for the Game Art & Web Design programs.
    <br>
    Ideal candidates are professionals in their field who embrace a culture of learning and value ongoing professional development.
    <br>

    <br>
    This exempt level position reports to the Dean of Academic Affairs and supervises Faculty in the department.
    <br>
    The Academic Department Director (ADD) is the principal academic officer for the Game Art and Web Design programs. Responsibilities include: day-to-day operations, assisting students toward successful program completion and staffing the classroom with instructors who support the mission of the college. The ADD is co-responsible with the Dean of Academic Affairs for the fiscal well being of the department as it relates to education. The Director also participates in activities that promote the stature of the department and the college and abides by the mandates set by Corporate Headquarters, the President, and the Executive Committee.
    <br>

    <br>
    Incumbent must assure that The Art Institute/ EDMC philosophy: quality services to clients; development, growth, involvement, and recognition of employees; sound economic principles; and environment which is conducive to innovation, positive thinking and expansion - is considered in carrying out the duties and responsibilities of this position.
    <br>

    <br>

    <br>
    Key Job Elements include:
    <br>
    • Provide academic leadership for the program and select, train, develop, manage, and lead faculty and staff team members according to the guidelines provided by the Dean of Academic Affairs.
    <br>
    • Provide support to college and community relations activities including planning and implementing a budget including personnel requirements, program expenses, and capital needs.
    <br>
    • Support college programs designed to achieve student completion rates.
    <br>
    • Advise students in Program
    <br>
    • Collaborate with other Academic Department Directors within own school and across schools: scheduling, sharing faculty, and other.
    <br>
    • Teach up to two classes per quarter.
    <br>
    • Other responsibilities as determined by the Dean of Academic Affairs.
    <br>

    <br>

    <br>
    Job Qualifications:
    <br>
    • Master’s degree with a minimum of 5 years related experience. Advanced certifications or credits towards further study are highly preferred. Bachelor’s or Master’s degree must be in a related area.
    <br>
    • An understanding of current professional technologies and programs, such as basic knowledge of C++ and BASIC and Blitz 3D, 3D Modeling, Textures, Rigging. Familiar with Java, Maya, Unreal Engine and other game engines.
    <br>
    • A solid understanding of software related to multimedia / web and video including HTML, Dreamweaver, Flash and similar multimedia applications; Adobe After Effects, Final Cut Pro, Pro Tools and experience with video production editing; and Combustion. Knowledge in CSS, PHP and Action Scripting.
    <br>
    • Held positions of increasingly responsible experience in the industry and/or in Education
    <br>
    • Fiscal and personnel management experience.
    <br>
    • Teaching experience
    <br>
    • Excellent communication skills, written and oral as well as strong interpersonal and problem solving skills.
    <br>
    • Superior organization, prioritization, and self-motivation skills.
    <br>
    • Ability to interact effectively as either a leader or as a member of a team and work collaboratively with other departments.
    <br>
    • Ability to listen to customers (e.g. staff, etc.) and to understand and respond positively to their requests.
    <br>
    • Ability to adapt to changing assignments and multiple priorities, to manage multiple tasks and successfully meet deadlines.
    <br>

    <br>

    <br>
    The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions. The job description is intended to provide a representative of duties and responsibilities that will be required of positions given this title and shall not be construed as a declaration of the total of the specific duties and responsibilities of any particular position.
    <br>

    <br>

    <br>
    The Art Institute is one of the nation’s leaders in postsecondary career-oriented education for the creative arts. Our mission is to provide excellence in education in a top-quality, learning-centered environment where students can acquire the requisite skills and knowledge to pursue a productive career in their chosen field of study.
    <br>
    The Art Institute of California -Sunnyvale is one of our newest, growing schools: a great place to learn and a great place to work!
    <br>

    <br>
    The Art Institute is an Equal Opportunity Employer and embraces diversity as a critical step in ensuring employee, student and graduate success. We are committed to building and developing a diverse environment where a variety of ideas, cultures and perspectives can thrive
    <br>

    <br>
    The Art Institute of California - Sunnyvale offers this position with a compensation package that includes a generous health, dental and vision benefits insurance, vacation, personal days, paid holidays, 401(k) plan with Company match, free parking, and tuition assistance plan for you and your dependents.
    <br>

    <br>

    <br>
    Application Process
    <br>
    Qualified applicants may submit via e-mail:
    <br>
    • your Diversity Statement or Diversity Philosophy (this may be part of your cover letter or submitted separately)
    <br>
    • résumé
    <br>
    • transcript from institution awarding highest degree (may be sent separately or submitted at first interview)
    <br>
    • links to portfolio or current work (please do not send large e-mail attachments of your work)
    <br>

    <br>

    <br>
    Please include the position of interest in the subject line of your e-mail to: aicasunstaffing@edmc.edu
    <br>

    <br>


    Game & Web Design Academic Director (sunnyvale)

    June 9th, 2009

    The Art Institute of California- Sunnyvale is seeking an Academic Department Director for the Game Art & Web Design programs.
    <br>
    Ideal candidates are professionals in their field who embrace a culture of learning and value ongoing professional development.
    <br>

    <br>
    This exempt level position reports to the Dean of Academic Affairs and supervises Faculty in the department.
    <br>
    The Academic Department Director (ADD) is the principal academic officer for the Game Art and Web Design programs. Responsibilities include: day-to-day operations, assisting students toward successful program completion and staffing the classroom with instructors who support the mission of the college. The ADD is co-responsible with the Dean of Academic Affairs for the fiscal well being of the department as it relates to education. The Director also participates in activities that promote the stature of the department and the college and abides by the mandates set by Corporate Headquarters, the President, and the Executive Committee.
    <br>

    <br>
    Incumbent must assure that The Art Institute/ EDMC philosophy: quality services to clients; development, growth, involvement, and recognition of employees; sound economic principles; and environment which is conducive to innovation, positive thinking and expansion - is considered in carrying out the duties and responsibilities of this position.
    <br>

    <br>

    <br>
    Key Job Elements include:
    <br>
    • Provide academic leadership for the program and select, train, develop, manage, and lead faculty and staff team members according to the guidelines provided by the Dean of Academic Affairs.
    <br>
    • Provide support to college and community relations activities including planning and implementing a budget including personnel requirements, program expenses, and capital needs.
    <br>
    • Support college programs designed to achieve student completion rates.
    <br>
    • Advise students in Program
    <br>
    • Collaborate with other Academic Department Directors within own school and across schools: scheduling, sharing faculty, and other.
    <br>
    • Teach up to two classes per quarter.
    <br>
    • Other responsibilities as determined by the Dean of Academic Affairs.
    <br>

    <br>

    <br>
    Job Qualifications:
    <br>
    • Master’s degree with a minimum of 5 years related experience. Advanced certifications or credits towards further study are highly preferred. Bachelor’s or Master’s degree must be in a related area.
    <br>
    • An understanding of current professional technologies and programs, such as basic knowledge of C++ and BASIC and Blitz 3D, 3D Modeling, Textures, Rigging. Familiar with Java, Maya, Unreal Engine and other game engines.
    <br>
    • A solid understanding of software related to multimedia / web and video including HTML, Dreamweaver, Flash and similar multimedia applications; Adobe After Effects, Final Cut Pro, Pro Tools and experience with video production editing; and Combustion. Knowledge in CSS, PHP and Action Scripting.
    <br>
    • Held positions of increasingly responsible experience in the industry and/or in Education
    <br>
    • Fiscal and personnel management experience.
    <br>
    • Teaching experience
    <br>
    • Excellent communication skills, written and oral as well as strong interpersonal and problem solving skills.
    <br>
    • Superior organization, prioritization, and self-motivation skills.
    <br>
    • Ability to interact effectively as either a leader or as a member of a team and work collaboratively with other departments.
    <br>
    • Ability to listen to customers (e.g. staff, etc.) and to understand and respond positively to their requests.
    <br>
    • Ability to adapt to changing assignments and multiple priorities, to manage multiple tasks and successfully meet deadlines.
    <br>

    <br>

    <br>
    The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions. The job description is intended to provide a representative of duties and responsibilities that will be required of positions given this title and shall not be construed as a declaration of the total of the specific duties and responsibilities of any particular position.
    <br>

    <br>

    <br>
    The Art Institute is one of the nation’s leaders in postsecondary career-oriented education for the creative arts. Our mission is to provide excellence in education in a top-quality, learning-centered environment where students can acquire the requisite skills and knowledge to pursue a productive career in their chosen field of study.
    <br>
    The Art Institute of California -Sunnyvale is one of our newest, growing schools: a great place to learn and a great place to work!
    <br>

    <br>
    The Art Institute is an Equal Opportunity Employer and embraces diversity as a critical step in ensuring employee, student and graduate success. We are committed to building and developing a diverse environment where a variety of ideas, cultures and perspectives can thrive
    <br>

    <br>
    The Art Institute of California - Sunnyvale offers this position with a compensation package that includes a generous health, dental and vision benefits insurance, vacation, personal days, paid holidays, 401(k) plan with Company match, free parking, and tuition assistance plan for you and your dependents.
    <br>

    <br>

    <br>
    Application Process
    <br>
    Qualified applicants may submit via e-mail:
    <br>
    • your Diversity Statement or Diversity Philosophy (this may be part of your cover letter or submitted separately)
    <br>
    • résumé
    <br>
    • transcript from institution awarding highest degree (may be sent separately or submitted at first interview)
    <br>
    • links to portfolio or current work (please do not send large e-mail attachments of your work)
    <br>

    <br>

    <br>
    Please include the position of interest in the subject line of your e-mail to: aicasunstaffing@edmc.edu
    <br>

    <br>


    Background Artist - PC Games (san jose north)

    June 2nd, 2009

    The entertainment and games
    industry is growing and so is Namco Networks!  We are looking for
    exceptionally talented people to join our team.  Work with evolving and
    challenging technologies across many best-selling game titles in a fast-paced,
    creative and fun environment.  Join Namco Networks and play a vital role
    in this rapidly growing company and industry! For more information about our
    company, please visit: www.namcogames.com.

    BACKGROUND ARTIST -  PC GAMES

    The Background Artist is a versatile and multi-skilled 2D
    Games Artist responsible for supporting our game development and production
    teams.
    This position requires advanced
    illustration skills
    producing 2D art
    assets. This is an intermediate-level position that will be expected to mentor
    and monitor junior-level artists.

    Essential Duties & Responsibilities

    ·       
    Capable of producing traditionally-rendered
    concepts for backgrounds, menu systems, icons, characters and animations

    ·       
    Able to produce backgrounds,
    characters, icons and objects for implementation in game production with 2D and
    3D tools provided when needed

    ·       
    Collaborate closely with a team
    of artists and designers

    ·       
    Work efficiently in creating
    large quantities of high quality art assets

    ·       
    Take responsibility for the
    workflow of projects

    ·       
    Work within boundaries to
    creatively solve art issues when necessary

    ·       
    Provide mentorship and guidance
    to the junior team members

    ·       
    Anticipate the needs of the art team
    in order to streamline productivity

    ·       
    Work within the limits dictated
    by programming staff or project leads when necessary

    ·       
    Participate in the critique of
    your own work and the work of others

    ·       
    Perform optimization of artwork
    for production

    ·       
    Work closely with senior-level
    team members and/or Art Director to formulate all creative aspects of the art
    development pipeline and watches over it during the course of production.

    Required Skills

    ·       
    3+ years game development
    experience

    ·       
    4+ years experience in computer
    generated 2D art using Adobe CS (including CS3) and possess expert skills in
    Photoshop AND Illustrator

    ·       
    Demonstrated ability of quickly
    pick up new software and adapting it to the asset development pipeline

    ·       
    Strong traditional illustration
    skills as well as solid understanding of drawing principles such as
    perspective, and proportion, in addition to logic usage and accurate implementation
    of color, lights and shadows

    ·       
    Experience producing 2D assets using
    3DS Max/Maya

    ·       
    3D asset production in the areas
    of modeling, tiling and texture mapping

    ·       
    Able to adapt to a variety of
    illustration and animation art styles

    ·       
    Strong sense of graphic design
    applicable to user interface

    ·       
    Great sense of color usage

    ·       
    Experience in leading artists

    ·       
    Ability to work with little or no
    guidance in order to problem-solve art-related issues

    ·       
    Capable of working in a team environment

    ·       
    Organized approach to tasks,
    files and storage of materials

    ·       
    Console experience (PS2 or
    higher) preferable but not essential

    ·       
    Knowledge of optimization for game
    development ideal.

    ·       
    Production experience is a must!

    Bonus Skills:

    ·       
    BA or BFA in Illustration,
    Graphic Design or related field

    ·       
    2D Animation Experience

    ·       
    Motion graphics experience using
    After Effects

    ·       
    Graphic design experience

    ·       
    Good working knowledge of Flash

    ·       
    Knowledge of ActionScripting

    ·       
    Marketing and brand identity
    design experience, including logo design, highly desirable

    ·       
    Experience in 3D animation, lighting,
    rendering, rigging, and/or dynamics (particle systems) a huge plus

    ·       
    Ability to produce fine-detailed
    3D art preferable but not required

    Portfolio Requirements: 
    Digital media preferred.  Your application must be accompanied by web link to
    an online portfolio/demo reel.

    Artistic Portfolio (any or all of the following):

    ·       
    Examples of 2D graphics from background
    art, character design, 2D animation, concept art or visual effects

    ·       
    Examples of 3D graphics from
    models, animation, visual effects, texture mapping or environment design

    ·       
    Examples of User Interface design
    and/or implementation of typographical treatment

    ·       
    Paintings or sketches, created
    either using traditional or digitally methods

    Art Leadership Portfolio: 
    Submit descriptions of projects where you led in a senior position and specify
    your role in each example submitted, along with how many people you managed (if
    applicable).

    Professional Attributes:

    ·       
    Must be responsible and
    accountable; enjoys collaborating and follows through on multiple complex
    projects.

    ·       
    Good communicator who possesses
    strong written and oral communication skills.

    ·       
    Enthusiastic and outgoing,
    excited about working at Namco Networks and possesses a positive attitude about
    the potential of this company.

    ·       
    Supportive, within the division
    as well as cross-functionally, with a roll-up-your-sleeves attitude towards
    getting things done.

    ·       
    Able to listen to and accept
    constructive criticism.

    ·       
    Well-organized and
    detail-oriented.

    ·       
    Demonstrates excellent analytical
    skills.

    ·       
    Thinks “out of the box” with
    ability to come up with creative solutions.

    ·       
    Strong team player.

    ***Please include desired salary
    range in cover letter***

    Established January 1, 2006,
    Namco Networks America Inc. is a subsidiary of Namco Bandai Holdings (USA)
    Inc., a worldwide leader in the high-tech entertainment industry. Namco uses
    cutting-edge technology to provide fun, quality
    entertainment to mobile consumers throughout the Americas.


    Art Director - iPhone and PC Games (san jose north)

    May 15th, 2009

    The entertainment and games
    industry is growing and so is Namco Networks!  We are looking for
    exceptionally talented people to join our team.  Work with evolving and
    challenging technologies across many best-selling game titles in a fast-paced,
    creative and fun environment.  Join Namco Networks and play a vital role
    in this rapidly growing company and industry!  For more information about our
    company, please visit:
    www.namcogames.com.

    ART DIRECTOR -  iPHONE
    / PC GAMES

    The Art
    Director
    is a creative manager,
    responsible for providing leadership, art direction, management and support of
    internal and external art resources applicable to iPhone and PC game platforms.
    This position requires knowledge
    and experience producing, budgeting, scheduling, planning, and managing art assets
    and staff resources
    . The
    individual working in this role has previous experience leading and managing
    artists, and is a
    highly
    effective communicator and decision maker who is also a strategic thinker and
    problem-solver, as well as detail and quality-oriented individual. This is a management-level
    position that
    will be
    expected to provide the creative vision of our games,
    maintain and ensure a high level of
    quality and consistency. In addition, he/she has the ability to correct any
    deficiencies and troubleshoot problems of our games.

    Essential Duties &
    Responsibilities

    • Find and manage
      internal and external art resources.
    • Help producers
      with scheduling of art tasks.
    • Assist
      and guide artists with best approaches to art production and time
      management.
    • Encourage
      artists to seek the highest levels of artistic and technical standards in
      their work.
    • Art
      direction of all iPhone and PC Game projects.
    • Anticipate,
      assess and identify art labor needs on projects, as well as provide
      support
    • during
      recruitment and allocation of art resources.
    • Interface
      with management, marketing, licensors and contract vendors.
    • Define and
      implement art pipelines and find solutions to game requirements.
    • Collaborate
      closely with artists, designers, engineers and
      technical director as needed.
    • Proactively
      approach the troubleshooting of problems affecting game development.
    • Ensure
      technical and artistic quality of deliverables.
    • Identify
      problems that can be addressed visually and provide solutions in
      appropriate form.
    • Provide
      and accept constructive criticism.
    • Access
      and implement systems to increase
      efficiency in creating large quantities of high quality
      art assets.
    • Take
      responsibility for planning, budgeting, and managing and overall project workflow.
    • Mentor and guide art team members.
    • Anticipate
      art team needs in order to streamline productivity.
    • Maintain
      a cost-effective approach to art leadership and management.
    • Assess
      and determine training and tool requirements for the art team.
    • Provide
      strong and positive leadership under pressure.
    • Work
      closely with production teams to formulate all creative aspects of the art
      development pipeline and watch over it during the course of production

    Required Skills

    • 7+ years
      game development experience
    • Strong traditional
      and digital skills
    • Knowledge
      of 2D and 3D tools and techniques.
    • Possess excellent
      and professional communication, interpersonal, and multi-tasking skills.
    • At least 6+
      years of art direction experience.
    • Proven
      abilities and experience in directing art teams from concept to
      completion.
    • Strong
      understanding of graphics tools, techniques and work processes.
    • Experience
      developing art pipelines.
    • Excellent
      problem solving capabilities.
    • Ability
      to assess project needs and provide strong support to production team
    • Experience
      in the recruitment, interviewing, on boarding, and mentoring artists.
    • Task-driven,
      self-motivated with superb time-management skills.
    • Have the demonstrated
      ability to build, lead and motivate art team(s).
    • Organized
      approach to tasks, files and storage of materials.
    • A good
      eye for design, color, user interface, proportions, and light and shadows.
    • The ability
      to bring artists’ work to a high level of excellence.
    • Console (PS2
      or higher), Mobile (IPhone) and/or PC/Mac Casual Games experience preferable.
    • Capable
      of providing support during conflict resolution.
    • Experience
      using Microsoft Office tools.
    • Production
      experience required.
    • A passion
      for video games!

    Bonus Skills:

    • BA, BFA
      Degree, or equivalent in related subject from accredited art institution
      preferable but not necessary for a talented, knowledgeable person.
    • Graphic design,
      illustration and/or animation experience.
    • Knowledge
      and hands-on experience with 3D Software using 3DS Max or Maya a plus.
    • Motion graphics
      experience using After Effects.
    • Marketing
      and brand identity design experience, including logo design, highly
      desirable.

    Portfolio Requirements:  Digital media preferred.  Your application must be
    accompanied by a cover letter, and a web link to an online portfolio/demo reel.

    Art Leadership and
    Management Portfolio: 

    • Descriptions
      and visual samples of art directed projects (specify your role in each
      example submitted, along with how many people you managed)
    • Samples
      of schedules and Art Tasks developed and/or provided to artists.
    • Samples
      of job descriptions created (if available).
    • Samples
      of creative briefs developed to provide vision of a game project.

    Artistic Portfolio (any
    or all of the following):

    • Examples
      of 2D graphics from background art, character design, 2D animation, concept
      art, visual effects, graphic design, and/or illustration.
    • Examples
      of 3D graphics (hi-low poly) from models, animation, visual effects,
      texture mapping
    •       or
      environments.
    • Examples
      of User Interface design and/or implementation of typographical treatment.
    • Examples
      of animatics and/or storyboards.
    • Paintings
      and sketches using traditional or digitally methods.

    Professional
    Attributes:

    • Must be
      responsible and accountable; enjoys collaborating and follows through on
      multiple complex projects.
    • A highly
      professional communicator who possesses strong written and oral
      communication skills.
    • Enthusiastic
      and outgoing, excited about working at Namco Networks and possesses a
      positive attitude about the potential of this company.
    • Supportive,
      within the division as well as cross-functionally, with a
      roll-up-your-sleeves attitude towards getting things done.
    • Able to
      listen to and accept constructive criticism.
    • Well-organized
      and detail-oriented.
    • Demonstrates
      excellent analytical skills.
    • Thinks
      “out of the box” with ability to come up with creative solutions.
    • Strong
      team player.

    ***Please include desired salary range in cover letter***

    Established January 1, 2006,
    Namco Networks America Inc. is a subsidiary of Namco Bandai Holdings (USA)
    Inc., a worldwide leader in the high-tech entertainment industry. Namco uses
    cutting-edge technology to provide fun, quality
    entertainment to games consumers throughout the Americas.


    3D Artist - iPhone Games (san jose north)

    May 8th, 2009

    The
    entertainment and games industry is growing and so is Namco Networks!  We
    are looking for exceptionally talented people to join our team.  Work with
    evolving and challenging technologies across many best-selling game titles in a
    fast-paced, creative and fun environment.  Join Namco Networks and play a
    vital role in this rapidly growing company and industry! For more information
    about our company, please visit: www.namcogames.com.

    3D ARTIST -  iPHONE GAMES

    The 3D Artist is a versatile and multi-skilled artist responsible
    for supporting our game development and production teams.
    This
    position requires solid knowledge and hands-on experience in 3D
    modeling and animation producing 3D art assets applicable to video game platforms. The
    artist working in this role is a strategic thinker, a problem-solver, and is detail-oriented. 
    This is an intermediate-level position that
    will be expected to delegate, mentor and monitor
    junior-level 3D artists.

    Essential Duties & Responsibilities

    ·       
    Produce 3D assets for
    implementation in game development

    ·       
    Collaborate closely with a team
    of artists and designers

    ·       
    Work efficiently in creating
    large quantities of high-quality art assets

    ·       
    Take responsibility for the
    workflow of projects

    ·       
    Work within boundaries to
    creatively solve art issues when necessary

    ·       
    Provide mentorship and guidance
    to junior team members

    ·       
    Anticipate the needs of team
    artists in order to streamline productivity

    ·       
    Work within limits dictated by
    programming staff or project leads when necessary

    ·       
    Participate in the critique of
    your own work and the work of others

    ·       
    Perform optimization of artwork
    for production

    ·       
    Work closely with the Art
    Director to formulate all creative aspects of the art development pipeline and
    watch over it during the course of production

    Required Skills

    ·       
    3+ years game development
    experience

    ·       
    4+ years experience
    in computer-generated 2D art using Adobe CS programs (including CS3) and have a
    working knowledge of Photoshop AND Illustrator

    ·       
    Be able to quickly
    pick up new software and adapt it to the asset development pipeline

    ·       
    Strong hands-on production
    experience producing high and low-poly 3D-generated assets using 3DS Max/Maya

    ·       
    3D asset production
    in the areas of modeling, rigging, and animation

    ·       
    Experience in leading/mentoring
    junior artists

    ·       
    Ability to work with little or no
    guidance in order to problem-solve art-related issues

    ·       
    Must be able to create tiles and
    texture maps

    ·       
    Capable of working in a team
    environment

    ·       
    Console experience (PS2 or higher)
    preferable

    ·       
    Ability to produce fine-detailed
    3D art

    ·       
    Knowledge of optimization for game
    development ideal

    ·       
    Production experience
    is a must!

    Bonus Skills:

    ·       
    BA, BFA or Degree in 3D Graphics,
    Animation or related field

    ·       
    3D tool scripting language
    knowledge MEL for Maya

    ·       
    Graphic design experience

    ·       
    Motion graphics experience using
    After Effects

    ·       
    Experience in 3D lighting,
    rendering and/or dynamics (particle systems) a big plus

     

    Portfolio Requirements: 
    Digital media preferred.  Your application must be accompanied by web link to
    an online portfolio/demo reel).

    Artistic Portfolio (any or all of the following):

    ·       
    Examples of 2D graphics from
    background art, character design, 2D animation, concept art or visual effects

    ·       
    Examples of 3D graphics from
    models, animation, visual effects, texture mapping or environmental design

    ·       
    Examples of user interface design
    and/or implementation of typographical treatment

    ·       
    Paintings or sketches, created
    either using traditional or digital methods

    Art Leadership Portfolio:  Submit descriptions of
    projects in which you led in a senior position and specify your role in each
    example submitted, along with how many people you managed (if applicable).

    Professional Attributes:

    ·       
    Must be responsible and accountable;
    enjoys collaboration and follows through on multiple complex projects.

    ·       
    Good communicator who possesses
    strong written and oral communication skills.

    ·       
    Enthusiastic and outgoing,
    excited about working at Namco Networks and possesses a positive attitude about
    the potential of this company.

    ·       
    Supportive, within the division
    as well as cross-functionally, with a roll-up-your-sleeves attitude towards
    getting things done.

    ·       
    Able to listen to and accept
    constructive criticism.

    ·       
    Well-organized and
    detail-oriented.

    ·       
    Demonstrates excellent analytical
    skills.

    ·       
    Thinks “out of the box” with
    ability to come up with creative solutions.

    ·       
    Strong team player.

    ***Please include desired salary
    range in cover letter***

    Established January 1, 2006,
    Namco Networks America Inc. is a subsidiary of Namco Bandai Holdings (USA)
    Inc., a worldwide leader in the high-tech entertainment industry. Namco uses
    cutting-edge technology to provide fun, quality
    entertainment to mobile consumers throughout the Americas.